Re: Looking for ideas for a Tact Vesta
Hey Redlego,
Just been reading what you are looking at doing.
I totally agree with what CptDavid has suggested.
The sensor analysis de-buff ability that is on the science ships only, isn't specific for phaser energy type weapons, the Sensor Analysis ability de-buff's ships with a resistance de-buff of 3.33% which stacks up to 10 of them which gives any ship that you target of total de-buff in resistance of 33.3%.
I strongly think that Antiproton (increased Crit), Distruptor (Resistance Debuff), Phaser (Disable Proc) and Plasma (DoT) energy type weapons work will with the Sensor Analysis de-buff, but yes the phaser energy type does allow for the possibility to disable your target if your subspace decompiler skill has points in it.
But that said, I use a sci ship on STO and the two ships I primarily use for both PvE and PVP are the Nova Class or the Intrepid Class. Both of which have been proven to be an annoyance to players as I have used both GW3 and FBP2 with TraB skill to hold the target in place.
If a torpedo boat ship is what you are looking at, then I would suggest using the Dyson Sphere Torpedo (Gravitic Torpedo) as apart of your torpedo arsenal, as it has the ability to create a Gravitic Rift (33.3%) within a 1KM radius. This torpedo is very useful. But make sure that you avoid chroniton, quantums and tricobalt torpedos. the reason for why is, if you are going to the torpedo boat, chroniton is good for slowing the ships speed and turn rate but doesn't help in damage wise, quantums are good for the damage but slow in reload time and tricobalt has it has a massive slow reloading time and moves slowly when used with HY ability.
I would focus on Phonton (Quick reload), Plasma (DoT) and Transphasic (Shield Penetration) for the torpedo boat.
If it's possible could you be able to provide a screenshot of your current skill build and ship config of your ship, so that a better insight of what you current have could be looked at presently.
Dax
Just been reading what you are looking at doing.
I totally agree with what CptDavid has suggested.
The sensor analysis de-buff ability that is on the science ships only, isn't specific for phaser energy type weapons, the Sensor Analysis ability de-buff's ships with a resistance de-buff of 3.33% which stacks up to 10 of them which gives any ship that you target of total de-buff in resistance of 33.3%.
I strongly think that Antiproton (increased Crit), Distruptor (Resistance Debuff), Phaser (Disable Proc) and Plasma (DoT) energy type weapons work will with the Sensor Analysis de-buff, but yes the phaser energy type does allow for the possibility to disable your target if your subspace decompiler skill has points in it.
But that said, I use a sci ship on STO and the two ships I primarily use for both PvE and PVP are the Nova Class or the Intrepid Class. Both of which have been proven to be an annoyance to players as I have used both GW3 and FBP2 with TraB skill to hold the target in place.
If a torpedo boat ship is what you are looking at, then I would suggest using the Dyson Sphere Torpedo (Gravitic Torpedo) as apart of your torpedo arsenal, as it has the ability to create a Gravitic Rift (33.3%) within a 1KM radius. This torpedo is very useful. But make sure that you avoid chroniton, quantums and tricobalt torpedos. the reason for why is, if you are going to the torpedo boat, chroniton is good for slowing the ships speed and turn rate but doesn't help in damage wise, quantums are good for the damage but slow in reload time and tricobalt has it has a massive slow reloading time and moves slowly when used with HY ability.
I would focus on Phonton (Quick reload), Plasma (DoT) and Transphasic (Shield Penetration) for the torpedo boat.
If it's possible could you be able to provide a screenshot of your current skill build and ship config of your ship, so that a better insight of what you current have could be looked at presently.
Dax