Deep Space Stonewall - Colony Provisions?
Hmm...I guess I never really looked all that closely at the way the system works. Seems unnecessarily complicated, par for the course I suppose. Since I don't really want anything more from the colony until Renewable Energy T5 opens up (TAC consoles), I haven't really paid much attention, and just donate what I can when I have it.
Donating doffs isn't usually an issue, but the last Phoenix event wiped out my Dil and of course donating flarks is a total "luck of the timing" thing. There really needs to be a rework of that whole system since people are usually swimming in too many flarks with no other use for them. Cryptic could really stand to boost the prices in the flarks column as a currency sink across the board. When a fleet project's entire flark cost can basically be filled by a single player's winnings from one or two STF runs, something's wrong with the pricing structure. Pretty much everyone has too many of the things. /rant
At any rate, I'll try to focus more on main fleet colony doff donations when I can.
Donating doffs isn't usually an issue, but the last Phoenix event wiped out my Dil and of course donating flarks is a total "luck of the timing" thing. There really needs to be a rework of that whole system since people are usually swimming in too many flarks with no other use for them. Cryptic could really stand to boost the prices in the flarks column as a currency sink across the board. When a fleet project's entire flark cost can basically be filled by a single player's winnings from one or two STF runs, something's wrong with the pricing structure. Pretty much everyone has too many of the things. /rant
At any rate, I'll try to focus more on main fleet colony doff donations when I can.