Paul

Starfish1

Re: Star Trek London!

October 23 2012
Seeing all the pics on the STO forum, it looked like it was a lot of fun. :)
David

Keioel

Re: September-October edition of the Stonewall Times

October 23 2012
Great Job!! :)
Unknown Person liked this
Linda Layne

Ltervlet

Re: September-October edition of the Stonewall Times

October 22 2012
I "cheated" and used your link from an earlier post and as always, I think you outdo yourself which each issue, Alimac. Thanks for a WONDERFUL read!
Unknown Person liked this
Ali M

alimac30

September-October edition of the Stonewall Times

October 22 2012
The latest edition of the Stonewall Times will be hitting your inboxes in the next few hours. If you can't wait that long, check out this page.

In this edition:
  • Nick announces the Stonewall Gaming Network
  • We read a hom-zom-rom-com (homosexual zombie romantic comedy)
  • AstroRobLA gives us an update on exoplanets from his desk at NASA
  • Ozymandias-Welsh introduces his STF Compendium
  • Hillbane introduces the new uniform for the House of Nagh reD
  • Voleron updates us on Stonewall Fleet events
  • We talk to Klintobean about his Foundry mission Technobabble
  • Strorus answers some questions in Meet a Fleetie


My only regret is that we don’t have any content related to Star Wars: The Old Republic, Guild Wars 2 or The Secret World in this issue. But that’s where you guys and gals come in!

We need Stonewallers to contribute articles, features and reviews for these games and the related Stonewall guilds.

We can only include content in the Stonewall Times if you give it to us – so take a look at the recruitment ad on page 4 of the magazine and then email times@stonewallgaming.net to let us know what you can do :)

I hope you enjoy this edition of the Times!

Ali
10 people liked this
Edited October 23 2012 by alimac30
Ali M

alimac30

Re: Vote on House of Nagh reD's Fleet Uniform!

October 22 2012
The winning uniform, and the runners up, will be announced in the new edition of the Stonewall Times, which should hit your inbox in the next few hours.

If you can't wait that long, check out this page.

Huge thanks to everyone who created uniforms and voted!

:)
Unknown Person liked this
Cal

calx

Re: Star Trek London!

October 22 2012
love it!

Unknown Person liked this
Paul

hopalong

Re: Star Trek London!

October 22 2012
Cripes! You're there!?!? :woohoo:
Unknown Person liked this
Dave (Voleron)

Voleron

Re: Star Trek London!

October 22 2012
[attachment=1150]Mugato.JPG[/attachment]

As with nearly every run of Colony Invasion, the Mugato has managed to kill Traull, yet again :p

4 people liked this
DoctorDisaster

DoctorDisaster

Re: Event #7 report -- the first story arc concludes!

October 22 2012
BTW, if you're not sure about how the nominations work, just catch me on PMs or in game for a chat about it. I should be around much more this week than the last.
DoctorDisaster

DoctorDisaster

Event #7 report -- the first story arc concludes!

October 22 2012
An act of sabotage aboard the USS Sally Ride turned a routine transwarp jump into a disastrous plunge to the far side of Klingon space. The ship was crippled and her captain put in a coma, and the remaining crew had to escape to Federation space, pursued by a mysterious flotilla of heavily modified warships and compromised by continuing acts of sabotage. Shortly after the last surviving KDF spy was finally identified and apprehended, the ship finally reached the border, finding it heavily fortified with patrols seeking to block their escape. Will the crew of the Sally Ride survive to warn Starfleet of the plot to turn the Federation's own transwarp network against it?

Once the Sally Ride's strategy was set, the bridge crew was briefed and the plan set into motion. Ensign Benton brought the ship up to warp and launched the sensor burst probes and log buoys, then made for the planned border crossing point. Commander Seven reported that the probes successfully transmitted their overload signals, sowing confusion among the standard KDF patrols and scattering them across the border. Without long-range communications aboard the ship, it was impossible to tell whether Starfleet detected the signal bursts.

Everything was going according to plan until there was a sudden explosive impact -- the KDF had sown the border with cloaked mines, likely appropriated from the Romulans. Benton had to drop out of warp and switch on the warp shunt to raise shields. The mines' detonations were sure to give away the Sally Ride's position, and without warp speed, she would be unable to escape any KDF ships that came to investigate; but without shields she would be destroyed almost immediately.

Indeed, it quickly became apparent that the modified scavenger ships had detected the initial explosion and were pursuing. Sthyr and Seven devised a plan: use a tachyon beam to reveal mines ahead of the ship, hack them, and lob them at the pursuing ship with the rear tractor beam. The trick worked, but unfortunately, the scavenger ships were fitted with extremely advanced graviton manipulation tech: they simply latched onto the mine with a tractor beam and ripped it apart well out of range.

Worse, the scavenger ship finally caught up and began to batter the Sally Ride with disruptor fire. Benton took evasive action and Eris 8, at tactical, had to split phasers between defending the ship and clearing mines. Seven bought some breathing room by using the ship's few remaining astrometric probes to fire sensor bursts that would blind the pursuing craft for a few seconds, but there was still no way for the Sally Ride to hold out for any appreciable amount of time.

Worse, just as Starfleet reinforcements finally appeared on long range scanners, the enemy ship latched onto the Sally Ride with its overpowered tractor beams. With rescue in sight, the ship was trapped, its hull buckling.

Seven fired the last of his sensor-jamming probes, blinding the enemy ship for just a few seconds. Sthyr ejected one of the ship's few remaining antimatter pods while the aggressors couldn't see what was happening. Benton fired on the pod, detonating it: the resulting explosion scattered the beam just enough for the Sally Ride to break free, darting away through the arriving formation of Starfleet ships into the safety of Federation space.

At which point a new voice crackled over the comm: Captain Walker, from sickbay, groggily demanding that somebody explain to her what the hell was going on.
______________________

OOC Notes:
What an amazing conclusion to our first arc!

For next week, we're doing something a little special. We'll be having a ceremony aboard the fleet starbase, handing out promotions and recognition to the characters who populated our first story. In order to decide who gets what, I'll be wanting reports from anybody who participated. These can take the form of a full-on writeup commending people in character for admirable things they did, but I definitely want everyone to submit to me a ranked list of who you think were the most awesome characters/roleplayers. (Please send the list over a private channel so we don't hurt anybody's feelings.) There's no limit to how many people you can "vote for," but they do have to be ranked from best to least most best.

I'll go over the results and use them to hand out promotions and permanent crew positions, which will be announced in character at next week's ceremony. To assist you in this, I'm attaching a short list of characters and what they did. I'm having to compile this list from whatever logs I have saved, so if I missed anything you worked on (or, god forbid, your character entirely), let me know and I'll fix things right up!
  • Benton (me): pilot. cured Captain Walker by turning the ship so fast she was knocked out of bed.
  • Eris 8 (karmaFACTORY): borg science officer. assisted with apprehending Stacy
  • Eurrsk Ruk (Eurrsk): operated sensors during first event
  • Kelsan (vondrakelsan): counselor. offered psychological advice in locating and capturing undercover spy
  • Kiera (Medart): ops officer. worked on phaser repairs.
  • Liem (GreenGazer): engineer. restored warp coils in the immediate aftermath of the transwarp incident
  • Lindstrom (Bren): doctor. treated Captain Walker and instituted medical scans to search for KDF spy.
  • Orenn (nthoctave): acting captain. final command decisions at all events. worked on warp shunt to restore shields after system incursion
  • Orondei (jonb39): sensors officer. assisted with system incursion, then helped analyze logs to determine the purpose of the modified ships
  • Seven of Eleven (MrIzzy): borg science officer. repaired sensors and boosted secondary deflector. noted and analyzed saboteurs' use of borg technology
  • Sthyr (gettorix): engineer. helped develop and execute escape plan. also played Stacy, an undercover KDF spy, for much of the arc.
  • S'Talon/Two of Five (JimmyJames11): S'Talon took brief command in the first event. Two helped develop escape plan.
  • Yenzoc (SiranNataan): xenobiologist. noted biological origins of some of the technology on the KDF scavenger ships and devised their use in cutting through ship hulls.
3 people liked this
Edited October 25 2012 by DoctorDisaster
Isaac Burrough

MrIzzy

Re: [Event] Tribble Soccer!

October 20 2012
**AHEM**


BAAACOOONNNN!!!!


that is all.
Angel

Angelsilhouette

Re: Xcom enemy Unknown

October 20 2012
Just finished enemy unknown.

Ooooooh I love the ending so much! :D

Mostly because my squad leader was my most favourite guy who was also my most powerful psyker so was the star of the final cutscene. My other two favourite guys also got to be in the cutscene, too! :D Such a spiffy ending! :D

So yah.. If your favourite person doesn't get to be one of your first psykers, it might be worth it to just find a psyker that's the same class as them and re-customise them to be your favourite person and re-level them. :3


*edit*

Though my sniper was the real star of the show. Man that target squad assist ability is awesome. The game bugged and half of my squad, including my sniper got trapped outside of the final battle. Thankfully, though, he could still shoot in through the open door through which he could not enter. Hah, he kicked what could have been a game breaking bug right in the face. xD


Oh yah, to avoid said game breaking bug. If you come upon a door that has a narrow walkway on either side where your troops can only stand single file... DON'T whatever you do line them up single file in the door. The next turn, anyone outside the door gets trapped and can't go through.
Edited October 20 2012 by Angelsilhouette
Lesley

LesleyA

Re: Star Trek London!

October 19 2012
Overall impression of show: Organizers count organize a knees up in a Brewery!

Seriously first they give 3 day pass holders the very same in person signature and then they have only a single booth to go and collect goodie bags. Obviously this means that when both me and my hubbie got ours, both bags had the same autographed image inside. Still quite happy with having Nelix's siggie. Also crew at the door know nothing about how to direct people to where they can get limited availability tickets either.

To make the weekend even more fun the Docklands Light railway has suspended all services to Excel for the weekend so we have to take a bus now! Content wise the show is pretty poor with its only saving grace being the number of 'stars' there.

Definitely going to Q's talk along with Data's.
Edited October 19 2012 by LesleyA
Jamie

tuvak

Re: Congratulations Zander_Hawk!

October 19 2012
congrats zander. :-)
Jamie

tuvak

Re: [Event] Tribble Soccer!

October 19 2012
maybe someone could create a foundry mission to mimic the functionality? i know you can put tribbles into foundry missions since one of my missions set a bundle of them in the middle of a bbq pit on fire. might be worth checking out LOL.

jamie.
Russell Davies

Blasphemy

Re: Vote on House of Nagh reD's Fleet Uniform!

October 19 2012
ts been a while now....what is happening with this?

Unknown Person

Re: Congratulations Zander_Hawk!

October 19 2012
Congrats, Hawk :)
Zander Hawk

Zander_Hawk

Re: Congratulations Zander_Hawk!

October 19 2012
It's more of an honor and opportunity than that of recognition, I truly hope to assist our gaming network by applying my strengths, knowledge and professional abilities.
Unknown Person liked this
Gaz

Ozy

Re: Congratulations Zander_Hawk!

October 19 2012
Grats!
Benjamin Ethier

Sthiss

Re: Congratulations Zander_Hawk!

October 19 2012
Glad to see you get recognized for the time you've put in the guild! Thanks for being here for us!