Re: Claiming Names
I'm glad I'm reading up on the forums, rather wise I wouldn't have found this tid bit of info, thanks for the heads up on the name thing.
This is my humble attempt at a guild emblem. :)
Rough Trade has registered at GW2Guilds. Here is their page.
Should we do the same?
Yeah, we might have to consider transferring en masse in the first week.
The alternative might be to have Guild chapters on different servers. However, because guild perks are server bound, and WvW will need intense co-operation, this would probably lead to break-away Guilds.
In another sense, the whole LGBT community might want to prepare to become permanently "nomadic". We might have to periodically transfer to low pop servers if we want to keep all LGBT guilds on the same server.
Certainly a strange way to do business, but it's the result of how ArenaNet set up their servers.
Hate to bring this up again, but Thrumdi's post reminded me of it, have we decided on an emblem yet:) or the process through which we will select one?
I'm following your thread at Guru, and it could be a real problem, in that new Stonewall members may never be able to get onto CD.
However, this would be a problem with any server we choose (though more of a risk with one that is initially popular like CD).
It all depends though on if ArenaNet is going to enforce a hard server cap or not. As you point out at Guru, that cap appears to exist because of WvW limits. This makes me pessimistic that it will ever be significantly increased from what it is now.
If this is the case, a low-pop backup server like Ferguson's Crossing might be a necessity if new Stonewall recruits can't get on CD ever, or have to pay to do so. This raises the real risk, however, that FC could gradually become the unofficial LGBT server, as new gamers find it easier to flock there.
But what happens once FC's become full? Do we have to choose a 2nd official back-up after that?
This is the system ArenaNet is going with, and I guess we just have to come up with a plan to deal with it.
Hate to bring this up again, but Thrumdi's post reminded me of it, have we decided on an emblem yet:) or the process through which we will select one?
In regards to Full servers, I think it is only applicable at the exact moment you log in. If the server name on the list reads Full, you can't transfer or create a new account.
However, if you access the server list at a different time, and the server is not Full (it's High, Medium, Low etc.), I think you can go ahead and transfer or create your account there.
Don't quote me on that, but I think that's how it works.
If that's the case, then it just a matter of picking a quiet time to try and get on CD.
Ugh. What I am reading here?
This whole argument seems pointless as it's nitpicking over meaningless details.
Listen, you don't have to agree with Deyadissa on all her/his points but she/he knows what she/he is talking about. I am a member of the GW2 RP community and in order to make RP work without an RP tag it requires a lot of community building. This has required a lot of monitoring as we try to get other RPers to gather on the same server. We have monitored the server population over the BWE's because for our community we must. I understand if it is not a problem for you but for others it is a very serious problem.
As it is now, I can back up Deyadissa when she/he says that once a server hits full no one can roll there. Our members have had trouble getting onto the server we wanted to use over the various BWE's and have spent nearly entire weekends not being able to get on the server we picked. The size will change because the developers -have- been tweaking with server capacity. And people still can server transfer during this time.
But, yes, it is a problem in this sense.
With the free sever transfers for a period of time after launch, hopefully this will be a non-issue, as people will be moving and spots will be frequently opening on busy servers.
Was this confirmed or is it a rumor?
First of all, players will be able to move servers at will for a while after release so that they can play with their friends. Since the game is launching with the ability to switch servers, it should come as no surprise that, in the event that ANet needs to open new servers, players will immediately be able to transfer servers (for free if you're coming from select crowded realms). People also have the option to "guest" on servers, allowing them to play with friends from other servers (unless you want to enter WvWvW with them, in which case, you will need to switch servers). That still doesn't fix the "Oops! I created on the wrong server and have to pay for a transfer" situation, so Mike said that ArenaNet will have a warning up after release so that new players will understand what might lock them into a server. However, people playing the beta test will notice that the warning has already been implemented!
With the free sever transfers for a period of time after launch, hopefully this will be a non-issue, as people will be moving and spots will be frequently opening on busy servers.