Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

October 23 2011
:ds9:


Episode 413 - Deep Space Nine - "Behind the Line" - 10/20/1997

http://www.allstepisodes.com/megvid.php?n=3604

Sisko creates a risky plan to disable a critical Dominion sensor array, while on Terok Nor, Kira, Jake, Rom and Odo seek to undermine the Cardassian/Dominion Alliance.


Enjoy!
Will Tubbert

MarkNine

Re: Knights of Stonewall Moto?

October 22 2011
Quote by Liastnir
I rather like Xcentric's "Diversity, yet unity"


I like this theme as well. If it needed to be "beefier" you could reword it to fit into BioWare's version of the Jedi and Sith Codes...

"In our Diversity, there is Unity" or some such.
X Centric

Xcentric

Re: Knights of Stonewall Moto?

October 21 2011
Well, if we're gonna be Friday silly, how about,

"No, those aren't blasters in our pockets."

or

"These are the queers you're looking for"

or

"Feel our force flowing through you... Giggity!"

Did I cross a line? I'm still half-asleep myself...


Quote by Van
You guys are all to soft and fluffy.

How about - We leave no witnesses...we kill everyone.

Believe it or not that was a motto our healers used in WoW during MC days. Ah the days of 40 man raids. B)

Sorry I couldn't resist it's Friday and I've not had my pot of coffee yet. :) Please take this in jest and fun.
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

October 21 2011
:ds9:


Episode 412 - Deep Space Nine - "Sons and Daughters" - 10/13/1997

http://www.allstepisodes.com/megvid.php?n=3603

While on General Martok's ship Worf is reunited with his estranged son, Alexander.


Enjoy!
Patrick

Van

Re: Knights of Stonewall Moto?

October 21 2011
You guys are all to soft and fluffy.

How about - We leave no witnesses...we kill everyone.

Believe it or not that was a motto our healers used in WoW during MC days. Ah the days of 40 man raids. B)

Sorry I couldn't resist it's Friday and I've not had my pot of coffee yet. :) Please take this in jest and fun.
Patrick

Van

Re: Advanced Classes and Skill Trees philosophy

October 21 2011
I like the their thought process on AC. In any mmo I play I always lean towards the healing class, WoW = Priest/holy, Rift = Cleric/warden. I also like that we all start out pretty even and as you level up you refine and define your role. For sure now it's going to be a trooper healer or smuggler healer...okays so maybe I've not figured out which class but I do know the role I'll end up. :P
Josh

enrapture

Re: Looking for Faithful Companions for SWTOR

October 21 2011
Quote by Odioshi
Okay, so I looked up the Huttball video on youtube to get a feel on what it is and how it is played and I am left confused =/. Anyone mind explaining the objective/rules of it pleaze?


I don't know if you've seen the leaks sites, they have videos of Huttball and everything else. But be careful, I've seen them all and now it makes waiting for swtor to come out even worse. I'd reccommend alterswtor.com as the best for videos, betacake.com has some info too
X Centric

Xcentric

Re: Looking for Faithful Companions for SWTOR

October 21 2011
Not quite sure if I will be into the pvp thing. I would certainly like to check it out, though. Not sure if I will have what it takes to make your elite squad do dedicated pvp :)

weasel sea (=we shall see)
X Centric

Xcentric

Advanced Classes and Skill Trees philosophy

October 21 2011
from http://www.swtor.com/community/showthread.php?p=9672671#edit9672671

"Just to chime in about our class design philosophy here. We've explained this a number of times already during development, but now that we've been running large scale testing for a while and have solidified a lot of the design, I think it's time to explain what we're doing and why.

In regards to class roles, we do things differently than some other games which people might be used to. That creates some anxiety and questions, so let me explain.

Of Class, Advanced Class, Roles.

Unlike other games where you pick a class and that defines your role, class in Star Wars: The Old Republic defines your overall story, your possible roles and your visual style / gameplay style (e.g. Force user vs. Tech user).

Due to the nature of the Advanced Class system, every character starts out in a DPS role at the start of the game, and they're about equally good at it.

By the time you reach level 10, you get to make your choice for Advanced Class, which narrows down which roles you could play, and yes, some Advanced Classes (Gunslinger / Sniper / Marauder / Sentinel) only have damage type roles available, while other Advanced Classes have access to two roles (e.g damage or healing).

What actually defines your role in our game, in terms of traditional MMO gaming, is how you distribute points in your skill trees. Specialize in the 'Combat Medic' tree and become a healer, specialize in the 'Vengeance tree' and become a DPS character.

By spending that first skill point at level 10, you start developing your character into whatever role you want them to play in the long term. Since it's your skill choices that define your role, it is a gradual process. You don't become a healer at level 10 or 11, you're growing into becoming a healer over many levels.

Our content is designed around that. The first Flashpoint assumes the group has only DPS roles. Even if you bring a healer, he'll have only a single heal available at that level as he has just begun his journey into his role, so there isn't too much of a spread in balance.

Over time, the game becomes more firm in the roles it requires for content like Flashpoints, but additional tools like companions still make it more flexible than many other MMOs in regards to what group mix can run group content.

That progression is quite different from how your characters work in other games, and we've certainly seen our share of people being surprised by it in testing ("I just took the Sage Advanced Class, but I don't feel like I'm a great healer").

Hybrids

Ultimately we don't do hybrid roles. You can do them (by mixing different skill trees), but by design, all our classes are meant to be fully capable in the roles they fill. The 'hybrid' tax would be the fact that you won't be able to get the top tier talents in one skill tree if you spread yourself too thin into others.

At high level, all roles have the same capabilities, in our game all healers are 'main healers' provided they are specced accordingly, etc.

Common Questions

So, what's the point of playing an AC that has only DPS options available?

That is a question you have to answer for yourself.

In a traditional fantasy MMO, if you play a thief or a wizard, you're locked to one role as well, so it's the added role flexibility that SWTOR brings to the table that is giving you second thoughts. I would look at it like this:
If you really like the flexibility of non DPS roles and feel comfortable with taking on other roles, you might want to play an AC that has that option available.
If you know you only enjoy DPS roles in a game (and based on our research, a sizable faction of players falls under that umbrella), a DPS only AC means you will get a three different styles of dps gameplay to select from.

So why do we do this? Why not go for a 'this Advanced Class only can DPS and therefore they are the best at it' approach?
Because we want people to pick the class they want to play and reduce the likelihood of them getting told 'sorry, can't participate in this group because we want only the best DPS in game - that is a Gunslinger'.
Likewise, we don't want the fact that a specific tank or healer AC is not available at a time from becoming a stopping point for getting on with your group content.

The truth is, not everyone is comfortable playing every role and shouldn't be expected to.

Players, as they get more familiar with the game, will no doubt find interesting ways of proving the superiority of a specific specialization in a specific situation, that's expected. With different gameplay styles and utility come different strength and weaknesses.

Should things outside our comfort zone be discovered in testing or after launch (e.g. Operations ending up requiring that one specific healer AC because they are deemed 'the absolute best and a must'), we will adjust the game accordingly. We want player skill to be deciding factor in your choices, not which class they picked hundreds of hours ago. That's pretty standard for MMOs.

TL;DR

Q: 'Why would I play a DPS only Advanced Class if I can play an Advanced Class that can respec to fill other roles?'
A: If that is your main concern, you shouldn't play that Advanced Class, because you are going to be unhappy about the fact that you cannot switch roles.

Q: Since I can only fill a DPS role, I should do the absolute best damage in the game!
A: Not in SWTOR. We give you get more variety in your DPS gameplay. We maintain balance between all ACs that can fill a role.

Q: What ever happened to being 5% better thing for pure DPS classes?
A: Given class utility and other considerations of why you might want to have someone in your group, 5% is not considered 'significant' for the purpose of this conversation.

I hope this clears things up a bit. I'm sure there'll be plenty of different and, of course, dissenting opinions on this topic, but at least everyone will be on the same page as what our design goals are in this situation and how we approach balancing classes."
Unknown Person liked this
Edited October 21 2011 by Xcentric

Unknown Person

Knights of Stonewall Moto?

October 21 2011
Switching gears.. how about an actual quote from the movies like; "Luminous beings are we."
Justin Walcott

Pink

Re: What role (tank/heal/dps) you gonna play in TOR?

October 21 2011
My main is going to be a Jedi Consular Sage in the telekinetics tree (dps). I'll also be playing an Imperial Agent as an alt.
Justin Walcott

Pink

Re: Looking for Faithful Companions for SWTOR

October 21 2011
I'm super excited for the launch. Hopefully my Jedi Consular can be of use. :cheer:
Hector

Odioshi

Re: Looking for Faithful Companions for SWTOR

October 21 2011
I just read an impression at IGN, huttball sounds interesting, though I am not that great at pvp. Anyway, I am looking forward to flashy lightsaber fights.
Will Tubbert

MarkNine

Re: Looking for Faithful Companions for SWTOR

October 21 2011
I'm really looking forward to getting my hands on a frickin' minigun as a Trooper. (No jokes about boys with big toys). Gunslinging Smuggler is next on my list.
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

October 20 2011
:ds9:


Episode 411 - Deep Space Nine - "Rocks and Shoals" - 10/06/1997

http://www.allstepisodes.com/megvid.php?n=3602

Sisko and his tired crew crash on a planet where they encounter a band of Jem'Hadar.


Enjoy!
Seannewboy

Seannewboy

Re: Looking for Faithful Companions for SWTOR

October 20 2011
Get the ball/energy sphere from center court to the opposing goal line without getting beat up by the opposing team. Its a stylized capture the flag, with one flag, or Rugby kind of.
Hector

Odioshi

Re: Looking for Faithful Companions for SWTOR

October 20 2011
Okay, so I looked up the Huttball video on youtube to get a feel on what it is and how it is played and I am left confused =/. Anyone mind explaining the objective/rules of it pleaze?
Ben

aeshec

Re: 100 Members!!

October 20 2011
I just applied in tor :-) It's really great that they have a guild listing section like that.
Adam Green

SanDiegoAdam

Re: The Stonewall Times, Vol. 2, Iss. 8, is out now

October 20 2011
Great job everyone! :)
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

October 19 2011
:ds9:


Episode 410 - Deep Space Nine - "A Time to Stand" - 09/29/1997

http://www.allstepisodes.com/megvid.php?n=3601

Three months into the war, DS9 is still under Dominion control. Sisko and his crew are given a mission to destroy a vital facility deep in Dominion space.


Enjoy!