Rolando Castillo

Virgo59

Re: DC Universe Online

December 13 2010
The combat is faster-paced than CoX, but in some ways that's not a good thing. For the PC, combat moves consist of mouse/keyboard combos that may take a while to get right. As a player who also also played CoX, DC's controls are a bit on the clunky side. The chat system is absolutely terrible but I have read that they're in the process of changing it.

On the plus side the game-world is absolutely stunning. Currently the main areas consist of Metropolis, Gotham City and the Watchtower space station. Missions, however, can send you to locations like Arkham Asylum and Area 51. To be able to visit locales you've read about in DC Comics for years really adds to the immersion.

Right now the big controversy in the game has to do with the look of your hero. Currently you can only have 3 colors on your costume. Testers have been asking for 4 colors, or at the least select one color as a base then choose your 3 colors. I usually do a patriotic-themed hero (red, white, blue) and like to do gold accents for the costume but right now that's not possible. Looks like the devs are not straying from the 3-color max rule, and a lot of testers are not happy about it.

As for whether or not I'll be picking the game up when it goes live, I'm not sure yet. A big part of that would be if I was part of a League (DCU's term for supergroup). Some missions are very difficult to do solo.

Between finally finishing Dragon Age Awakening and checking out Season 3 for STO I haven't played DCU lately but will do so during the week. I'll keep you posted.
Edited December 13 2010 by Virgo59
Chris

Propecius

Re: DC Universe Online

December 12 2010
A little late, but I got on the DCUO beta yesterday. After years on CoH/V and now STO, I'm having trouble adjusting to the control scheme. I wonder if it will be easier to grasp on the PS3.

First impression: the male toons have nice baskets and butts. :) (Sorry, but aesthetics are important to me.) Character creation is kind of limited. Only very coarse control over body type (XL, Med, Small) and hair (hair/facial hair combinations with goofy, non-descriptive names like "Tiberius"). Power sets are kind of limited, too. It's kind of like they're trying hard to be different from CoH in some ways (like you get a cape right away, but have to earn civilian clothes at level 20; in CoH you earn capes at lvl 20), but in other ways they're very similar (powers include fire, ice, mental, sorcery, etc.).

The animation is pretty good (considering it's in beta). Bright colors. But combat seems to favor (mouse) button-mashing over strategy. Maybe it gets better above level 4, and with experience (mine, not my toon's). Also the social aspect seems lacking, possibly because they built it to be both a PC and PS3 game.

I'm curious about others' opinions.

And I'm serious about the butts. They're nice. I wish STO had nicer butts, for the male characters.
Pete Spreadborough

Pete_jhS

Re: New Aegis Set

December 12 2010
Thought I'd add a few pics of my own.

The Aegis Set:


The Borg Set:
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

December 12 2010
:tng:


Episode 121 - The Next Generation - "11001001" - 02/01/1988



Parts 2-5:

Found from the above link in the related videos section

Bynars upgrade the Enterprise's computers in spacedock. Riker and Picard become distracted by a surprisingly realistic holodeck character.


Enjoy!
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

December 12 2010
Quote by poliwhirlguy
Isn't this the episode where one of the males from the planet sprays himself with perfume? LOL.


sure was, lol :silly:
Doug Goodwin

doogiegood

Interested in Roleplaying?

December 12 2010
With Bradley's Great news of the little baby boy, he will be busy with him. I will be leading some Role Playing Events in his absence...Thanks Nick :)

I would like to hold a meeting on December 16th. There will be 2.

Meeting 1 will be at 8pm British time (3pm eastern)
Meeting 2 will be at 8pm Eastern time

Please log into vent for the meeting. Later I will be posting an agenda. Meeting should be 30 minutes to 1 hour.

Hope to chat with you all soon.
(_)

timhan

Re: New Aegis Set

December 12 2010
Those curves are so sexy! A really cool looking ship.
Pete Spreadborough

Pete_jhS

Re: New Aegis Set

December 11 2010
They're beautiful! Love the effects around the ship. Definitely want these when they go live. I loved the idea from the start but always had reservations about the Borg kit not really suiting my beautiful ship. These'll do nicely! :-D
Matt Litchfield

H4z

Re: Design The Next Enterprise Contest (NOW OPEN!)

December 11 2010
Back to the issue of designing a ship...

...I so want to do this but not sure where to start yet. Off to do some digging in the intertubes. From looking at the gallery of current entries, there are some in-game designs as well as a lot of hand drawn ones and some low-res "paint-like" submissions.

BTW ... I will gladly donate the prize to the group for a fleet event related prize should for some bizarre reason my entry would win.
Jamie

tuvak

Re: Star Trek: The Journey

December 11 2010
Isn't this the episode where one of the males from the planet sprays himself with perfume? LOL.

Re: New Aegis Set

December 11 2010
On Tribble, head over to the Ship area on ESD. On the back counter to the right, there's a console where you can pick it up.

When they go live, you'll be able to craft them just like anything else. They'll be MK X so it'll cost the same as that rank, unless they decide something else.
Seannewboy

Seannewboy

Re: New Aegis Set

December 11 2010
How exactly do you get these?
Brandon Felczer

CapnBranFlakes

Re: Want to donate to the fleet? Get a forum sig! :D

December 11 2010
Another happy fleetie! Thanks, Josh, for your donation!

New Aegis Set

December 11 2010
Here are the stats for the new Aegis Set and some pictures of my Sovereign with them on. These come from crafting items. I like this one a lot more than the Borg set. I'll probably keep get this for my Sovereign and put the Borg set on my Intrepid cause that just makes good sense. :P



Aegis Graviton Deflector Array
very Rare Ship Deflector Dish


+5 Shield Power Setting
+25 Starship Deflectors
+10 Starship Emitters
+25 Starship Deflector Dish
+10 Starship Deflector Field
+10 Starship Hazard System


Aegis Hyper-Impulse Engines
Very Rare Ship Engines


+10 Starship Combat Maneuvers
+10 Flight Speed
(Efficient at High Power Levels)
+6 Flight Turn Rate
+15 Full Impulse Flight Speed

Full Impulse
All Power to Engines
+101 Flight Speed
Diverts all power to engines


Aegis Covariant Shield Array
Very Rare Ship Shields


+10 Starship Shield Efficiency
+5 Starship Shield Maintenance
+10 Starship Shield Performance
7,875 Maximum Shield Capacity
(10% Bleedthrough)
131 Shield Regneration every 6 seconds


Set of 2: Electronic Counter-Measure Array
Through the use of Electronic-Counter Measures, the Aegis technology lowers the change of getting hit in combat by increasing your bonus defense.


Set of 3: Reactive Shielding
When your shields are hit, Reactive Shielding has a chance to activate, increasing the resistance to the incoming damage type for a short time. Reactive shields tack up to 10 times, and can resist against several damat types at once.
Edited December 11 2010 by nicholasjohn16
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

December 11 2010
:tng:


Episode 120 - The Next Generation - "Angel One" - 01/25/1988



Parts 2-5:

Found from the above link in the related videos section

The Enterprise visits a world dominated by women to rescue survivors of a downed freighter. 


Enjoy!
Seannewboy

Seannewboy

Re: Star Trekian Birthday's

December 11 2010
6 additions, due to laziness.
Seannewboy

Seannewboy

Design the enterprise site

December 10 2010
http://www.startrekonline.com/enterprise/gallery

Enjoy, now i just have to learn how to do some art.:blush:

Like i said, if you need something submitted, I'll be your huckleberry (i love that phrase).
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

December 10 2010
:tng:


Episode 119 - The Next Generation - "Datalore" - 01/18/1988



Parts 2-5:

Found from the above link in the related videos section

The Enterprise crew finds a disassembled android identical to Data at the site of the Omicron Theta colony—where Data was found—which was destroyed by a life form dubbed "the Crystalline Entity." The reassembled android, Lore, brings the Crystalline Entity to the Enterprise.


Enjoy!
Edited December 10 2010 by CapnBranFlakes
Tod Companion

voidwhichbinds

Re: Star Trek: The Journey

December 09 2010
This was the Ep that garnered ST:TNG a Peabody
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

December 09 2010
:tng:


Episode 118 - The Next Generation - "The Big Goodbye" - 01/11/1988



Parts 2-5:

Found from the above link in the related videos section

Enjoy!