Fleet Dreadnought Cruiser (T6) Help
Ok i threw together a build.
http://skillplanner.stoacademy.com/?build=dreadaughtsetup_0
A few comments, there are no beams on it because it is up to the person flying the ship what kind of beams they use, just make sure you are consistent so if you want antiproton all your beam weapons should do antiproton damage. Then once you have a picked a weapon type your tactical consoles from the spire should boost that damage type.
I tried to balance healing ability against damage capacity in this build so while it wont win and DPS races it should be a sturdy ship that doesnt die.
I also tried to stick to fleet/rep items that most people are able to get hold, plasmonic leech is difficult but its so useful i would recommend trying if you can to get one.
Doffs wise it is important to have doffs that reduce the cooldown of emergency power abilities, with the doffs you can cycle the 3 you have quite effectively. Other than that most things are up for discussion.
http://skillplanner.stoacademy.com/?build=dreadaughtsetup_0
A few comments, there are no beams on it because it is up to the person flying the ship what kind of beams they use, just make sure you are consistent so if you want antiproton all your beam weapons should do antiproton damage. Then once you have a picked a weapon type your tactical consoles from the spire should boost that damage type.
I tried to balance healing ability against damage capacity in this build so while it wont win and DPS races it should be a sturdy ship that doesnt die.
I also tried to stick to fleet/rep items that most people are able to get hold, plasmonic leech is difficult but its so useful i would recommend trying if you can to get one.
Doffs wise it is important to have doffs that reduce the cooldown of emergency power abilities, with the doffs you can cycle the 3 you have quite effectively. Other than that most things are up for discussion.