Dave (Voleron)

Voleron

Starfleet Media Corps - Stonewall Times Listed

September 23 2015
Nice to have some broader exposure for the Times! It's definitely worthy of it!
3 people liked this
Andrea Maria

AndreaMaria

Starfleet Media Corps - Stonewall Times Listed

September 23 2015
https://twitter.com/STO_DevTracker/status/646733901336059904


Edit:

If a site admin reads this: somehow I can´t embed the tweet, I only get twitter-link-techno-babble-stuff which looks pretty weird *). Feel free to edit this post. :)

*) like this:

Starfleet Media Corps Listing / Stonewall Times fleetstonewallgamingnet/times Issues are pu #pwlaughingtrendy #STO http://t.co/tPaueatBJD— STO_DevTracker (@STO_DevTracker) 23. September 2015
4 people liked this
Edited September 23 2015 by AndreaMaria
Andrea Maria

AndreaMaria

The Lvl your KDF Weekend Contest!

September 23 2015
I´m attending. Not as a participant (I´m not even sure if I have a lvl. 57 or below klink) but just to fill teams up if needed. :)
Lars Zandor

Lars_Zandor

The Lvl your KDF Weekend Contest!

September 23 2015
Are KDf Romulans also able to join?
Edited September 23 2015 by Lars_Zandor

Unknown Person

The Lvl your KDF Weekend Contest!

September 23 2015
Qa'pla, Fleetie Darlings!

The Department of Klingon Affairs would like to take advantage of the upcoming bonus XP weekend by adding a little bit of an incentive to get your KDF mains and/or alts up to lvl 60 before the new season hits this next month.

Starting tomorrow at 9AM PST, take a screen shot of your character with their level visible. Send it to me at jmillard1561@gmail.com. Send me another screen shot when you've reached level 60 before the weekend event expires. The first 3 to get their toons to lvl 60 during the weekend event will receive 50 million EC. There will also be special prizes for those who were able to lvl their character the most, i.e. you were lvl 40 and you got to lvl 55 as opposed to someone who was lvl 55 and got up to 60 during the weekend.

I and my KDF FC's will be around during the weekend to run KDF STF's, Starbase Defense and anything else to help everyone level up.

Those who participate must be at least 3 levels away from reaching level 60.
4 people liked this
Edited September 23 2015 by Unknown Person
Arson

Hartunian

The Salvation Army

September 23 2015
Quote by SiranNataan
The thing is, the Salvation Army is not a charity. It is a church. But the public gets confused, and the Salvation Army doesn't bother with clearing up the confusion.


Wow. I always thought they were a charity. Wake up call for me :S
Andrea Maria

AndreaMaria

Ground combat guide: Walkthrus

September 22 2015
Amazing work, Alex! Thank you! :)
Dave (Voleron)

Voleron

[CONGRATULATIONS] Main Stonewall Research Lab

September 22 2015
Congrats to everyone on getting it leveled in record time! Nice video, Gareth! A nice reward for the fleet for making it to the final tier!
Kieran Kiki

Kierix

[CONGRATULATIONS] Main Stonewall Research Lab

September 22 2015
yaaaayyyyy

Ryan Thompson

wsstks

[CONGRATULATIONS] Main Stonewall Research Lab

September 22 2015
Amazing, bravo fleeties...
Lars Zandor

Lars_Zandor

Kingdom Come: Deliverance

September 22 2015
They really are, it's like walking around in a painting.
Andrea Maria

AndreaMaria

[CONGRATULATIONS] Main Stonewall Research Lab

September 22 2015
Thank you, fleeties!

Party?

:)
Andrea Maria

AndreaMaria

Kingdom Come: Deliverance

September 22 2015
The graphics are truly amazing!

And I´ve found this:



Sigh, it looks I´ll have to start saving money for a gamer pc...
Unknown Person liked this
Edited September 22 2015 by AndreaMaria
Gareth GXV3

GXV3

[CONGRATULATIONS] Main Stonewall Research Lab

September 22 2015
---------------------------------
COMPLETION OF MAIN RES-LAB IN PROGRESS

---------------------------------


WE have all just Set the ball rolling to the completion of our Research Lab on main stonewall Fleet!!!

in just over a week (when the 8 day count down completes) at the time of posting this, we will have full access to everything.



-------------------------------------------------


(Invalid video video code)


------------------------------------------

We have slotted in a load of queues so we can start stocking up on provisions.

This past week we have also celebrated the completion of the House of Nagh ReD station.
So its been a great week for this fleet.

And its all thanks to all of you who have contributed doffs, inventory, dilithium and other such things to get these projects to top levels so we can all benefit from the items that it brings.

Well Done everyone!!
14 people liked this
Edited September 22 2015 by GXV3
Piotr Milewski

Haldacar

Elder Scrolls Online

September 22 2015
So...

Last post 4 months ago... Is there any1 still in ESO, not mentioning Stonewall guild? :)

BTW: Hi every1 :P
Lars Zandor

Lars_Zandor

Kingdom Come: Deliverance

September 22 2015
A while ago I came across this game (which is still in development). They released a new video:


It's set up a bit amateuristic and they aren't English, so they're hard to understand at times, but those graphics, damn...
Unknown Person liked this
Andrea Maria

AndreaMaria

How to Parse DPS

September 22 2015
I always knew that you were an EVUUL DPSer! xD

Thanks for this incredibly informative guide! :)
Unknown Person liked this
Ben

SoulessBlade

Shipwright's Livestream 1 - Science Ships II: The Incredible Annoyance and Irritation of Milmar

September 22 2015
Thank you so much to Aikune, Milmar, and Francis for hosting the stream.

I wasn't able to watch it live, but I enjoyed the replay on youtube immensely (I could listen to Milmar for hours...)

I had no idea about the Destabilizing Resonance Beam and Structural Integrity Collapse abilities and how devastating they can be. I polished off an old sci alt to pursue some of these builds.

Just wondering if you had any tips on which non-event doffs are a must have? I always use gravimetric scientists for the additional grav wells/tyken rifts, plus any deflector recharge reduction ones. Should we pursue any others? I have Keel'el on a few Fed toons, but with only 1 or 2 emergency power skills on these builds, she seems a bit of a waste.

Once again, thank you!
Alex

alex284

How to Parse DPS

September 22 2015
What is DPS parsing?

STO can produce a file that shows how much damage is inflicted every time a player's or NPC's weapons strike. Third party software reads this file, adds up all those numbers to find the damage each player did, divides that number by the time spent in combat, and produces a player's average damage per second (DPS).

Why do players parse DPS?


1. To compare gear and skills - Cryptic puts out a lot of new gear and skills all the time, but most of it isn't better than previously released gear and skills. Parsing provides information that can be used to evaluate parts of one's build. For example, plasma, phased biomatter, and antiproton weapons all deal some extra damage as their proc, but in different ways. Which one does the most extra damage, and is it enough to care about? Without parsing, it would be impossible to tell.

2. To get into the DPS channels - There are channels for people who can do more than 10,000, 30,000, 50,000, and 75,000 DPS in ISA. Groups form there to run PVEs, and they succeed far more often than pugs do. Also, it's fun to talk with people there.

3. To nerd out on numbers and statistics and charts - A parser will not only tell you how much damage you're doing, but also your crit rate, your heals per second, the damage each weapon does, the damage each pet does.... And it gives charts.

4. To compete with other players - You can upload your parse and compare yourself to thousands of other players on the DPS league tables. It turns PVE into PVP.

Which parser should you use?

There are a few third-party programs out there that parse DPS. Some are specific to STO and some are not.

I use STO Combat Meter (SCM) and it's what I used for this guide. I like the user interface and it's the parser you have to use to get into the DPS channels and to view the DPS league tables.

So... how do you parse?


1. Download and install SCM.

2. Run a mission. Type "/combatlog 1" in the chat field (without the quote marks) to start the log at the beginning of the mission. Fight some (STO will not create an empty log). Type "/combatlog 0" to close the log at the end of the mission.

3. Open SCM.

Click "browse" and set the path to the Combaglog.txt file (A). Go to the folder that houses the executable for STO, then to the logs folder, then the GameClient folder, and it should be there. On my machine, the path is C:\Program Files (x86)\Star Trek Online_en\Star Trek Online\Live\logs\GameClient, but it may be different on your computer.

4. Click analyse (B ). Your DPS and other key statistics are below the bar graph (C). If you want to see a line graph click "DPS Chart" (D).

In this round, my DPS was pretty low in the beginning but climbed up after the first third of the round, which made sense to me since I knew I messed up the initial cube and was slow in moving to the left transformer.

For more detailed statistics, click "Player Combat Analysis Report" (E).

This provides some more details, like how much damage each weapon did, your critical hit rate, how much damage pets and procs did, the percent of your shots that were flanking.... It's just more information to help you with your build and your piloting.

Why does everyone parse DPS in ISA?

Infected: The Conduit (Advanced) - ISA - is the standard mission used to compare DPS and to qualify for the DPS channels. When someone says their DPS is a certain number, they usually mean that it's their DPS in a round of ISA because DPS varies depending on the mission being run.

ISA is standard for DPS parsing because teams stick close together (the Combatlog.txt file is less accurate for players farther away from the parsing player), combat is nearly constant with only one small break and little travel between enemies, enemies always spawn in the same places and numbers, the mission is easy enough that players with relatively low DPS can still beat it, and cannons and torpedoes can compete with beams because enemies are close together (good for cannons) and there are unshielded targets (good for torpedoes).

If you want to get into the DPS channels, parse a round of ISA (a PUG or a fleet run) from the beginning to the end. If you get over 10,000 DPS, click "Upload results" (F). You will get an invitation in the next couple of days, and you can join by clicking the gear next to the chat field, going to Chat Settings, clicking the Channels tab, finding DPS-10,000, and clicking "Join." (The channels' moderators can only send you an invitation; you still have to join the channel to participate in it.)

If you want to check out your place in the DPS league tables or look at parses from other people's rounds (to get an idea about what builds are producing those big DPS numbers), click "The Official DPS League" (G).

Can you parse ground combat?

Of course! It works the same way, but the numbers will be smaller.

If you want to get into the ground DPS channels (DPS-G-200 and DPS-G-400), parse a full round of Nukara Prime: Transdimensional Tactics (Elite) - aka NTTE - and upload your results. These channels are less chatty than the space DPS channels, but they're a great place to find teams for elite ground tours to earn dilithium, salvaged tech, and reputation marks quickly.

How high should my DPS be?

Increasing DPS has both costs and benefits, and how far you go depends on what those costs and benefits are for you and how much you care about them. The benefits include making the game less frustrating, getting rewards faster, and the fun of pushing that number up. The costs include time (to learn the game, grind gear, and run ISA), money (to get ships and fancy gear faster), and play-style diversity (while any type of build - healers, tanks, etc. - can do decent DPS, at a certain point you'll have to focus on damage output to get really big numbers from your ship).

A good goal to set is 10,000 DPS. This DPS is high enough that advanced content can be beaten, but low enough that any career or faction or (T5/T5U/T6) ship or play-style (cc, tank, etc.) can achieve it. 10K requires a basic knowledge of STO, like how to set up a build, how to manage weapons power, how to get into firing range quickly, and how to get keybinds and controls set up to use BOFF and captain skills effectively, all of which are good things to know no matter how you play the game.

10K is also fairly cheap. For example, I recently parsed my ground toon's space DPS. He has no reputation or fleet space gear and uses hand-me-downs and cheap stuff from the exchange for gear, and I got 19K DPS (and I didn't even switch to space traits). What did it was knowledge of the game's mechanics, not-terrible MK XIV weapons (phaser DHCs and turrets), and the experience of having run ISA several hundred times.

Last, 10K DPS will get you into the most populated and talkative DPS channel, where you can do your CCA runs quickly at the next Crystalline Catastrophe event.
2 people liked this
Edited September 22 2015 by alex284
Sej @Ereiid

Ereiid

Enterprise-D Virtual Tour

September 22 2015
Agreed; the attention to detail is just magnificent.

From the force field sound effect, to the Starboard Sharks floor decal, to the ovoid cargo elevators, to Jean-Luc's Kurlan Naiskos - these modelers know what they're doing.

Can we talk real quick about how the driver felt the need to visit every lounge between the shuttlebay and the bridge? I feel like we're on a pub crawl. Do we need to stage an intervention?