Alex

alex284

How to Parse DPS

September 22 2015
What is DPS parsing?

STO can produce a file that shows how much damage is inflicted every time a player's or NPC's weapons strike. Third party software reads this file, adds up all those numbers to find the damage each player did, divides that number by the time spent in combat, and produces a player's average damage per second (DPS).

Why do players parse DPS?


1. To compare gear and skills - Cryptic puts out a lot of new gear and skills all the time, but most of it isn't better than previously released gear and skills. Parsing provides information that can be used to evaluate parts of one's build. For example, plasma, phased biomatter, and antiproton weapons all deal some extra damage as their proc, but in different ways. Which one does the most extra damage, and is it enough to care about? Without parsing, it would be impossible to tell.

2. To get into the DPS channels - There are channels for people who can do more than 10,000, 30,000, 50,000, and 75,000 DPS in ISA. Groups form there to run PVEs, and they succeed far more often than pugs do. Also, it's fun to talk with people there.

3. To nerd out on numbers and statistics and charts - A parser will not only tell you how much damage you're doing, but also your crit rate, your heals per second, the damage each weapon does, the damage each pet does.... And it gives charts.

4. To compete with other players - You can upload your parse and compare yourself to thousands of other players on the DPS league tables. It turns PVE into PVP.

Which parser should you use?

There are a few third-party programs out there that parse DPS. Some are specific to STO and some are not.

I use STO Combat Meter (SCM) and it's what I used for this guide. I like the user interface and it's the parser you have to use to get into the DPS channels and to view the DPS league tables.

So... how do you parse?


1. Download and install SCM.

2. Run a mission. Type "/combatlog 1" in the chat field (without the quote marks) to start the log at the beginning of the mission. Fight some (STO will not create an empty log). Type "/combatlog 0" to close the log at the end of the mission.

3. Open SCM.

Click "browse" and set the path to the Combaglog.txt file (A). Go to the folder that houses the executable for STO, then to the logs folder, then the GameClient folder, and it should be there. On my machine, the path is C:\Program Files (x86)\Star Trek Online_en\Star Trek Online\Live\logs\GameClient, but it may be different on your computer.

4. Click analyse (B ). Your DPS and other key statistics are below the bar graph (C). If you want to see a line graph click "DPS Chart" (D).

In this round, my DPS was pretty low in the beginning but climbed up after the first third of the round, which made sense to me since I knew I messed up the initial cube and was slow in moving to the left transformer.

For more detailed statistics, click "Player Combat Analysis Report" (E).

This provides some more details, like how much damage each weapon did, your critical hit rate, how much damage pets and procs did, the percent of your shots that were flanking.... It's just more information to help you with your build and your piloting.

Why does everyone parse DPS in ISA?

Infected: The Conduit (Advanced) - ISA - is the standard mission used to compare DPS and to qualify for the DPS channels. When someone says their DPS is a certain number, they usually mean that it's their DPS in a round of ISA because DPS varies depending on the mission being run.

ISA is standard for DPS parsing because teams stick close together (the Combatlog.txt file is less accurate for players farther away from the parsing player), combat is nearly constant with only one small break and little travel between enemies, enemies always spawn in the same places and numbers, the mission is easy enough that players with relatively low DPS can still beat it, and cannons and torpedoes can compete with beams because enemies are close together (good for cannons) and there are unshielded targets (good for torpedoes).

If you want to get into the DPS channels, parse a round of ISA (a PUG or a fleet run) from the beginning to the end. If you get over 10,000 DPS, click "Upload results" (F). You will get an invitation in the next couple of days, and you can join by clicking the gear next to the chat field, going to Chat Settings, clicking the Channels tab, finding DPS-10,000, and clicking "Join." (The channels' moderators can only send you an invitation; you still have to join the channel to participate in it.)

If you want to check out your place in the DPS league tables or look at parses from other people's rounds (to get an idea about what builds are producing those big DPS numbers), click "The Official DPS League" (G).

Can you parse ground combat?

Of course! It works the same way, but the numbers will be smaller.

If you want to get into the ground DPS channels (DPS-G-200 and DPS-G-400), parse a full round of Nukara Prime: Transdimensional Tactics (Elite) - aka NTTE - and upload your results. These channels are less chatty than the space DPS channels, but they're a great place to find teams for elite ground tours to earn dilithium, salvaged tech, and reputation marks quickly.

How high should my DPS be?

Increasing DPS has both costs and benefits, and how far you go depends on what those costs and benefits are for you and how much you care about them. The benefits include making the game less frustrating, getting rewards faster, and the fun of pushing that number up. The costs include time (to learn the game, grind gear, and run ISA), money (to get ships and fancy gear faster), and play-style diversity (while any type of build - healers, tanks, etc. - can do decent DPS, at a certain point you'll have to focus on damage output to get really big numbers from your ship).

A good goal to set is 10,000 DPS. This DPS is high enough that advanced content can be beaten, but low enough that any career or faction or (T5/T5U/T6) ship or play-style (cc, tank, etc.) can achieve it. 10K requires a basic knowledge of STO, like how to set up a build, how to manage weapons power, how to get into firing range quickly, and how to get keybinds and controls set up to use BOFF and captain skills effectively, all of which are good things to know no matter how you play the game.

10K is also fairly cheap. For example, I recently parsed my ground toon's space DPS. He has no reputation or fleet space gear and uses hand-me-downs and cheap stuff from the exchange for gear, and I got 19K DPS (and I didn't even switch to space traits). What did it was knowledge of the game's mechanics, not-terrible MK XIV weapons (phaser DHCs and turrets), and the experience of having run ISA several hundred times.

Last, 10K DPS will get you into the most populated and talkative DPS channel, where you can do your CCA runs quickly at the next Crystalline Catastrophe event.
2 people liked this
Edited September 22 2015 by alex284
Sej @Ereiid

Ereiid

Enterprise-D Virtual Tour

September 22 2015
Agreed; the attention to detail is just magnificent.

From the force field sound effect, to the Starboard Sharks floor decal, to the ovoid cargo elevators, to Jean-Luc's Kurlan Naiskos - these modelers know what they're doing.

Can we talk real quick about how the driver felt the need to visit every lounge between the shuttlebay and the bridge? I feel like we're on a pub crawl. Do we need to stage an intervention?
Andrea Maria

AndreaMaria

Enterprise-D Virtual Tour

September 22 2015
I dunno... after seeing the scene of the landing shuttle... why do I feel the urge to purchase Wing Commander 2 and make it work on my Win 8.1 pc? What´s wrong with me??? xD

But anyway... I would love to have the opportunity to explore ships in STO like this.
Or even to actually FLY to an away mission (not just to pop up on a planet after a map change) and coming back like it´s showed in the vid. One can dream, right?

Or to have the unreal engine. I´m always under the suspicion that STO tries to fry either my GPU or my CPU... even on minimal settings.
Edited September 22 2015 by AndreaMaria
Brandon Felczer

CapnBranFlakes

Enterprise-D Virtual Tour

September 22 2015
http://www.enterprise3dproject.com/

WOW, just wow.

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7 people liked this
Ben

Gravity

Shipwright's Livestream 1 - Science Ships II: The Incredible Annoyance and Irritation of Milmar

September 22 2015
I certainly have feedback on your Sci build there weatherwax, ill try to send something to you this week.
Unknown Person liked this
Andrea Maria

AndreaMaria

[EVENT] Fleetie Appreciation Award - "Most Outstanding"

September 20 2015
Congratulations, Jamie and Gareth! And also congratulations to all nominees!

And thanks to everybody who participated in this event and voted.

Although, what this community makes it so special isn´t a single person. It´s many persons, each of them outstanding in their own way. Each of them different, with their own opinions, dreams and goals. Each of them contributing to this community which I´m lucky to be a part of.

Thank you.

Andrea
4 people liked this
Andrea Maria

AndreaMaria

Congratulations CapnBranFlakes!

September 20 2015
Bran! Congratulations!

I´m glad that you´re our new PR officer. And welcome back (seriously, that´s about time, you were gone too long!)!

Andrea :)
Unknown Person liked this
Andrea Maria

AndreaMaria

Shipwright's Livestream 1 - Science Ships II: The Incredible Annoyance and Irritation of Milmar

September 20 2015
Thank you all (Tsar, Ben and Francis) for this informative livestream.

I think Pulaski now gets another chance and may live.

Seriously, with all this information I´ll work on my Sci captain, who was neglected, abandoned, ignored and cursed at for so long.

Andrea :)


P.S.: Also... Xo killed my tac! Multiple times! It was a slaughter! xD
Unknown Person liked this
Edited September 20 2015 by AndreaMaria
Andrea Maria

AndreaMaria

Teamspeak

September 20 2015
Hey, at least you made it onto Teamspeak! Yay!

It sounds like your settings need a little adjustment. That shouldn´t be a problem, the peeps on ts can talk you through.

Just try again, we´ll get this fixed! :)
Kieran Kiki

Kierix

[Event] Q's Quest

September 20 2015
Second set mwhahaha!

Task 1:! I HAVE MANY REGRETS



Task 2: I may have provoked him too far...



Task 3: Bonding over dead gorn(s?)




Bonus round:
"are you kidding!??!"


"well one of us is going to have to change..."

3 people liked this
Stephen Carville

Weatherwax

Shipwright's Livestream 1 - Science Ships II: The Incredible Annoyance and Irritation of Milmar

September 20 2015
Thank you so much for this

Unfortunately I wasn't able to listen live because, well, wine - quite frankly :)

But this afternoon I caught up with it on youtube and I have stripped my DPS Vesta and built it up as best I could based on the advice in the LiveStream.

I have saved my new build here (I think!)

http://skillplanner.stoacademy.com/?build=finnvestascience_0


And if anyone has any feedback it would be gratefully received

Thanks again for all the advice.
Joseph Leyland

FuriousToast

[Event] Q's Quest

September 20 2015

Task 1 - Discussing timeline adjustments with Dexx@WilliamJaneway


Task 2 - Provoking the Kazon by decloaking right next to them


Task 3 - This was difficult but Azure Nebula Rescue
2 people liked this
Edited September 20 2015 by FuriousToast
Giacomo Scocco

Sora69

NOW OPEN - OFFICE OF THE SHIPWRIGHT

September 20 2015
I know I'm making enemies asking for help once more, but I want to assure you that I know I'm not the only one who's contacting you for builds and waiting is not an issue. :whistle:

Yesterday I watched the second presentation of SCI ships you've offered (and really appreciated that). When I heard that the Pathfinder used as an exemple was described as less than ideal, though, my heart sank: with 420 PG it reaches levels I haven't seen from afar yet. So here I ask for your help to fine-tune my Annorax build: I reach 357 PG with high quality items and (hopefully) well allotted skills and traits. I don't really know what to do more to max PG output. Please, help!
Cal

calx

Shipwright's Livestream 1 - Science Ships II: The Incredible Annoyance and Irritation of Milmar

September 20 2015
this was great!

so much sucking and blowing action!

i need to tinker with my scirom now :woohoo:

Unknown Person liked this
Tsar Agus

WhiteOnmyoji

Shipwright's Livestream 1 - Science Ships II: The Incredible Annoyance and Irritation of Milmar

September 20 2015
Here is the Livestream uploaded to YouTube

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5 people liked this
Lars Zandor

Lars_Zandor

U.S. to use the term "sexual rights"

September 19 2015
Nice.
I wonder though, there is a difference between your biological sex and the sex you identify yourself as (for some people). They need to make a clear distinction between the two (when and where it is needed).
Michael

Mstfrancis

Shipwright's Livestream 1 - Science Ships II: The Incredible Annoyance and Irritation of Milmar

September 19 2015
Hi All!
I cannot wait to see everyone on the the lifestream today at 3 PM Eastern 12 PM Pacific time! it will be a ton of fun making your Sci toons that much stronger!
2 people liked this
Michael Minks-Bungard

Dax_aussie_boy

Creation Entertainment - Star Trek Las Vegas 2016, 50th Aniversary!!

September 19 2015
Now since, i like asking the silly question cause..... "i'm an Australian" and i suck at finding things from time to time, but what are the prices for those who aren't so great and grand in locating them...

LMAO