Volkrov (Eurrsk) Ruk

Eurrsk

Fleet Holding Project Etiquette

April 12 2015
FLEET CREDITS OM NOM NOM!
Antonio V

Vidannotaredshirt79

Fleet Holding Project Etiquette

April 12 2015
All your Fleet Credit belong to us!!!!!!!
2 people liked this
Whittier Strong

SiranNataan

The Best of the Worst: A Mission Review Contest! (Read: Prize!!!)

April 12 2015
The [strike]Freighter[/strike] House Always Wins


You are the captain of the freighter Sirol, importing 50,000 wrappages of mulberries for the great Klingon vintner K'Vetch. He has crafted the perfect blend for blood wine, and it's up to you to get him his berries before his vintage turns to vinegar!

A typical shipment? No! Danger is afoot, in the form of some kind of political intrigue that's really hard to follow and doesn't particularly interest you. But the Klingon Defense Force has sent Birds-of-Prey to Gorath, just as you arrive to drop off your shipment. Disruptor beams fly as you seek safe passage through Gorath space. Will you escape? Most likely! And without firing a single shot! But you've made this run dozens of times and have never encountered any difficulties; maybe it'll be different this time...? Who knows!

And, coming in March 2023, all-new repairs to "The House Always Wins"! One leak indicates that you can ram your freighter straight into the planet!
7 people liked this
Dave (Voleron)

Voleron

Fleet Holding Project Etiquette

April 12 2015
Fellow Stonewallers,

With the Delta recruit push upon us, we're finding that more and more fleet members are seeking opportunities to convert their hard earned fleet marks and expertise into fleet credits. In order to accommodate this new surge in fleet credit earning, you may have noticed that we've began queuing up ALL of our holding projects across ALL of our fleets. Our intention is to continue to do this until the end of the Delta recruitment event.

One of the challenges we're encountering, is that when a new project opens up, we're seeing the fleet mark and expertise intakes completely fill up instantaneously. This suggests that one or two members are likely benefiting by unloading all of their fleet marks, while the remaining membership are left to fill the duty officer, commodity and dilithium intakes, in order to get the project going.


What can you do to help?

What we're asking, is that fleet members be considerate when donating fleet marks and expertise to fleet projects. Rather than donating all of your fleet marks to one project and filling it up instantly, consider filling only half or a third of the project up, thereby affording a few other members the opportunity to donate marks.


What is the leadership doing to help?

We're trying our very best to keep special Starbase projects up as frequently as possible across Stonewall's four fleets. Not only do we queue up projects while we're in game, but several of us access the various fleet holdings through the Gateway on our mobile devices, even when we're not online, and queue up the projects continuously.

We've also created this lovely video tutorial (below), on how get duty officers for donation to fleet holding projects, rather than purchasing them off of the exchange at high cost.

Lastly, we try to get stalled projects underway by filling up intakes that may not be filling after some time. We don't want this to become the habit, but sometimes we help out in this way.


In Conclusion

Please be kind and rewind... err, I mean, share the fleet credit earning potential with your fellow fleeties. Thanks in advance!





[attachment=2837]Signature_2015-01-30.png[/attachment]

8 people liked this
Adrien Camus Ratty

Paladia

The Best of the Worst: A Mission Review Contest! (Read: Prize!!!)

April 11 2015
I spit coffee out my nose on that one. I imagined the entire story in Wesley Crusher's voice.
2 people liked this

Frozenlily

Delta Recruit Mentor Prize Draw

April 11 2015
@williamjaneway, @eurrsk, @rainbowwargames, and @pollockjaw all helped me with leveling Ellis, Corspa, Dante, and Hahku Tetrius :) without them I'd still be at level 5 trying to convince a borg im not worthy of assimilation and now I am ;D
Unknown Person liked this
Edited April 11 2015 by Frozenlily
Dave (Voleron)

Voleron

The Best of the Worst: A Mission Review Contest! (Read: Prize!!!)

April 11 2015
The following tags have been nested in the wrong order: size
The following tags have no closing tag: hr

MISSION REVIEW
STRANDED IN SPACE


An Admiral's personal reflection his first official mission, which started his career.

Voleron's personal log, stardate 86998.62. Not two days out of Starfleet Academy, I'd already been promoted and awarded my late Captain's command. My stellar performance in successfully manoeuvring the pride of the fleet (the U.S.S. Miranda-Z) out of dry dock, obviously left a lasting impression on Admiral Quinn, who must have been properly astonished by my mad skillz as he undoubtedly watched on from Earth Space Dock with pride. No doubt, the celebrated departure of our ship on this all-important cadet training cruise to Vulcan, was observed by Starfleet brass, diplomats and foreign dignitaries alike. Obviously, my superior ability did not go unnoticed, as we navigated gracefully out of the Sol system, like a leaf on the wind, without so much as scratching the paint on the hull.

My lasting impression, left for the consideration of Captains and Admirals alike, obviously played a part in my quick ascent of the command chain. Soon after I allowed my Captain to be captured and murdered by the Klingons, I'd found myself relying on that initial awe-inspiring impression with the Admiralty, to thrust me into permanent command of the ship without so much as an inquiry. My greatness was known, and my career path set!

My first assignment as master of my vessel was to respond to a distress call from the S.S. Azura, which was believed to have come under heavy enemy attack. As we completed our pre-departure checklist outside of the Sol System, I noticed literally hundreds of battleships and heavily armed escort class vessels in range of the distress call, and I took a certain pride in knowing that Starfleet had selected ME, out of all of the seasoned commanders within range, to respond to this unknown threat in a 129 year old ship. This was just additional confirmation of my greatness and of the confidence that my commanders had of my abilities. This was the beginning of my path to joining the highest ranks of the Admiralty, a short five weeks later.

Not soon after arriving at the Azura's last known coordinates, we found ourselves under attack by a superior Orion force. Luckily, my many minutes of spacebar mashing training at the academy paid off, and we were easily able to destroy multiple attacking ships with only two phaser beam arrays, even with our weapon systems set to half power. It wasn't until some time after this mission that we even realized that we could re-allocate power to different ship systems, so needless to say, we were quite pleased with our decisive victory in the face of what one would have thought to be overwhelming odds.

I decided that we should board the Azura, in order to save as many crew from the distressed ship as possible. I stepped onto the transporter pad with a full away team but found myself the only one to re-materialize on the ill-fated freighter. My tricorder could see that the members of my away team were alive somewhere in the distance, but no matter how far I ran on the ship in any direction, it seemed as though they were becoming more and more distant, as though I was in some sort of hellish fun house at a carnival. Although panic initially began to set in at the thought of rescuing the entire freighter crew while fending off crowds of adversaries by myself, I soon realized that this must be a further test of my combat prowess, possibly ordered as far up the chain as Admiral Quinn himself. He probably wanted to make sure that I was a Lieutenant (Junior Grade) of many talents, and not just a good drydock departure pilot.

Committed to proving myself worthy of the Admiral's faith, I Leroy Jenkinsed my way through the rooms and corridors of the ship on my own, with nothing but a Mark nothing hand phaser. Apparently I also had a phaser rifle strapped to my back, but didn't realize until after the mission that regulations allowed me to alternate between the two weapons during combat, or that it was even there to begin with.

I encountered several groups of Orions just standing around in various parts of the ship, seemingly unphased by the critical condition of the warp core or the gravity of the looming disaster. It was as though they were completely entranced until I stepped within a few paces of them, and I can only assume that they'd interrupted their boarding operation to allow for some sort of afternoon prayer or solemn, silent reflection. Of course, I capitalized on their hesitation by murdering them all where they stood, rather than engage in tedious negotiations as per my Starfleet training.

I gallantly fought my way to the engine room where I found Captain Blott. She wanted me to stabilize the warp core, but having only attended classes on tactics during my entire four years at the Academy, I knew there was nothing at all that I could do. Once I realized that the situation was hopeless, I decided to make a break for it, back to the transporter room and get the hella off that ship. I saw several of the injured freighter crew laying on the ground and calling out for help, but I ignored their pleas and sped past them, knowing that without the benefit of any science training, there was little I could do for them... not even carry them back to the transporter pad or anything. Since my first aid training had also expired, I recognized that rendering any sort of assistance could have placed myself and Starfleet in a precarious position and may well have exposed the organization to civil litigation, so I further demonstrated my command decisiveness by committing to leave them to die in the looming explosion, a decision for which I was later praised by the legal department.

Ultimately, I happened to rescue two able-bodied crew members who must've followed me from engineering and got caught in my transporter beam as I rushed to beam back to the ship. I was kind of surprised to find them on the transporter pad with me when I beamed back, but rescuing people without ever knowing it is the mark of an excellent officer in the making.

One easily won space battle later, and my first mission as acting Captain was complete, paving my way to the Admiralty! As a reward for my efforts, I received a new set of energy resistant body armour, tailor made to my endowments by Admiral Quinn's personal tailor in Milan, as well as a monogrammed pen and pencil set!

I look back upon my first mission with pride and encourage all new Captains to seek out similar challenges that will help to shape their character as they freshly emerge out of Academy training. Five stars!

8 people liked this
Edited April 12 2015 by Voleron
Lars Zandor

Lars_Zandor

Delta Recruit Mentor Prize Draw

April 11 2015
Well, I am never going to top Paladia's return (welcome back btw :woohoo: ), but @rixter1978 and @williamjaneway both helped me level up. Nothing too fancy, but I like to have the company in all those missions that I have played a lot of times already.
Unknown Person liked this
Edited April 11 2015 by Lars_Zandor
Mark H

RasterPup

Delta Recruit Mentor Prize Draw

April 11 2015
Quote by Paladia
'If you come back we can all make clones of the same Vorta and it will be grand,' they said.

In case anyone doubts, here are four of us and a worried-looking passer-by:
6 people liked this
Adrien Camus Ratty

Paladia

The Best of the Worst: A Mission Review Contest! (Read: Prize!!!)

April 11 2015
This review was a thing of beauty. I no longer tire of this life.

Keep 'em coming, folks!
Adrien Camus Ratty

Paladia

Delta Recruit Mentor Prize Draw

April 11 2015
@zeryon, @rasterpup, @eurrsk, @darkcreepsin

They made me come back.


'Ohhh Paladia, look, if you make an alt you'll get all this neat stuff!' they said.
'Oh but, like, life.' It was a flimsy excuse, but an excuse all the same.
'If you come back we can all make clones of the same Vorta and it will be grand,' they said.
And this is how I found myself doing the Fed tutorial mission between clients in the clinic.

I could spend a long time talking about how my fellow clonesies helped me out ingame, but suffice it to say that I wouldn't even BE ingame in the first place if it weren't for them.
3 people liked this
Alex

alex284

The Best of the Worst: A Mission Review Contest! (Read: Prize!!!)

April 11 2015
to be honest I don't think it's the worst. That would have to be one of the forgettable missions in the first part of the cardassian or klingon story arcs. But Coliseum is more fun to hate.
Liam

williamjaneway

The Best of the Worst: A Mission Review Contest! (Read: Prize!!!)

April 11 2015
I hear you'd like to team up to play Coliseum, ;)
Alex

alex284

The Best of the Worst: A Mission Review Contest! (Read: Prize!!!)

April 11 2015
Did you buy a calculator to play STO, but just haven't found the right moment to whip it out? Do you find the game mechanics behind running and walking enthralling? Do you think it's too bright in here?

Then Coliseum is the mission for you. This fast-paced mission doesn't stop throwing curve-balls as Cryptic elegantly eschews traditional Western story-telling conventions like "telling you what's going on," "being interesting," and "making sense."

The mission opens with an fast-paced flurry of grade-school arithmetic. What's 2472 times 8543? Solve the problems to get the codes needed to save your ship, because someone ingeniously designed an encryption system that tells users how to hack it.

While you're calming down from the excitement of math, you'll be teleported into a coliseum where you'll have to fight in a barren arena. Before entering the arena, though, Cryptic adds another twist: you can't use those boring energy weapons or kit powers that were forced upon you in previous missions. No, it's melee combat against random animals who have no reason to fight you... or to be there at all, really.

The excitement is only increased by the lack of audience in this coliseum, the dreary decor, the music from TOS's "Amok Time" on an endless loop, and the Reman doing nothing while creepily staring at you. What mischief is your unknown jailer up to that actually requires you to fight animals in an arena? Well, you'll just have to play to find out. (*Spoiler alert* You never find out.)

The mission then takes an even more exciting turn, so players with heart conditions should be warned before playing it: you now get to pick polite responses in a breath-taking conversation with the Reman in the next cell (Slamek). Remember to pretend he actually fought in the arena; this little white lie adds to the mission's counter-cultural subtext.

Now it's back to the arena to kill monsters you already saw during the Nimbus story arc. Interestingly, you actually have to use the coliseum's own defenses against them, and their controls are conveniently located in the arena itself. Since apparently no one is going to prevent you from doing so, press F to destroy the brilliantly drawn and absolutely horrifying giant worm.

After escaping with all the other prisoners (*spoiler alert* the only other prisoner is Slamek) through a door whose controls are also conveniently located in the arena, you enter a room surrounded by sewage and chock-full of computer screens that will give you enormous blocks of text to read. You could spend hours here enraptured in back-story, but you must quickly escape the... uh, the coliseum aliens?

This is where "Coliseum" hits its groove. You're running across an enormous map with obstacles that redefine the word "fun": hide from a passing aircraft among some rocks that don't actually cover you, find herbs for Slamek because he's tired after running for 2 minutes, and collect firewood because Slamek sure as hell isn't going to help you. But mostly just enjoy the scenery; you're going to be staring at it for a while as you run across this enormous map.

Cryptic has one more trick up its sleeve at the end of Coliseum, as one of the many, many characters you interacted with in the mission betrays you. I won't tell you which, but you're in for a surprise.

Math, melee, manners, and a massive map - Cryptic shows that it still knows how to keep players on the edge of their seats.
13 people liked this
Kidd Kasper

kiddkasper

Thank you Stonewall

April 11 2015
Wishing you a speedy and full recovery!
Unknown Person liked this
Shawn Birch

Parker

Delta Recruit Mentor Prize Draw

April 11 2015
@zeryon and @rasterpup

The boys helped me out by crafting my ship and ground gear, taught the ways of "Crafting for Beginners" and how to upgrade my gear. GAVE me all the needed resources to upgrade my gear each time I hit a new rank. Talked me through the life of a tac officer (never had one before, didn't like the ships, mind changed)

@eurrsk

Dragging me through the missions and stories that I didn't care for and making me laugh the entire time
Ben

Gravity

Delta Recruit Mentor Prize Draw

April 11 2015
Keep them coming guys :D
Liam

williamjaneway

Delta Recruit Mentor Prize Draw

April 11 2015
@joshintrepid (former fleet member), @knightchucky, @frozenlily, @lars1091

They have all assisted me in levelling my characters when I fell behind due to administrative duties over the initial weekend.
Unknown Person liked this
Alex

alex284

Delta Recruit Mentor Prize Draw

April 11 2015
I forget this persons @ handle but the toon's name was "Delta Burke". They came to my rescue early in the Delta Recruit event when I was on Kassae looking for the Iconian tech thing and couldn't find it for an hour (tricorders on that map all point to a dead body far away from the Iconian tech). This person dropped their mission, teamed with me, redid the mission with me, and showed me where the tech thing was.

I've tried to pay it forward by telling everyone in chat where it is, but this person deserves a public thanks!


Delta Burke@Six-of-Nine
2 people liked this
Edited April 11 2015 by williamjaneway
Cal

calx

Delta Recruit Mentor Prize Draw

April 11 2015
Quote by Gravity
Was you stuck on a mission and a white knight came to your rescue?


ooh this is my chance for my white knight to come rescue my poor, blonde delta dumbo!!! :woohoo:

Unknown Person liked this