The Foundry Folder (Fleet Mission Index)



Mission Details
- Mission title : “Adrift”
- Author : @Midnighttlc
- Faction : Federation
- Series : 1 of 3 part mission series
- Next in Series : "Variance"
- Duration : 45 minutes
- Play style : Solo or group play
- Video trailer :
Mission Review
“Adrift” is an enthralling piece of player generated content, created in the Foundry editor for Star Trek Online, by one of our own community members: @midnighttlc. The average run-time for this mission is approximately 45 minutes for either team or solo play, and will have Captains engaging in a combination of both space and ground combat, while working their way through a beleaguered ship under eerily mysterious circumstances, in an effort to rescue its commander: Admiral Aaron.
From the onset of the mission, Captains will find themselves questioning the true nature of this assignment, which seems intentionally shrouded in mystery by Starfleet Command. Pitting a meagre rescue team up against what seem to be insurmountable odds, will have player Captains weary of the many possibilities and potentially dire outcomes for their ship and crew; unfortunately, duty often requires action and sacrifice for a greater cause and it’s under these circumstances that you and your crew will embark on a challenging rescue mission to locate Admiral Aaron.
While the gameplay and dialogue is relatively linear, the mission will have you continually guessing as to what’s going on as the story progresses, and I guarantee that you won’t see the final developments and plot twist coming, which sets the mission up for a much anticipated sequel!
As this mission takes place in the Gamma Orionis sector block, Captains will need to be at least Rear Admiral Upper Half (level 45), and will need to have completed the first introductory assignment in the Borg episode arc to access this piece of Foundry content. Given the location of the mission, you’re guaranteed to come up against your share of Borg drones during your rescue attempt, so be sure to pack your frequency remodulator, lest you and your crew become the newest additions to the collective. You’ll soon learn, however, that the Borg presence is merely a sideshow of the main event, as they too have taken interest in the potential of what you’ll uncover in the bowels of the Northstar and the horrors that your discoveries will bring.
“Adrift” is a ground combat focused and intensive mission that will leave Captains anticipating the sequel, and will have them wondering what’s likely to happen next. Given the author’s penchant for taking the story in unpredictable directions, players will likely be guessing incorrectly, until they get their hands on “Variance”, the anticipated sequel to this mission. Players craving a new and unique piece of mission content will enjoy this assignment, and will find the forty-five minute run-time a worthwhile investment!
Reviewer’s note: Only the most skilled, ground combat Captains should consider increasing the mission difficulty above normal. If raising the mission difficulty, be sure to take a modest supply of hyposprays and other useful ground consumables with you, to assist you on this mission.


Mission Details
- Mission title : “Defense of Starbase 57”
- Author : Gregferguson
- Faction : Federation
- Duration : 45 minutes
- Play style : Solo or group play
Mission Review
“Defense of Starbase 57” is the third part of GregFerguson's foundry mission trilogy, which follows the missions “Hearts and Cortexes” and “Graveyard” in the series. The mission pits you against the Borg, a familiar adversary in the Star Trek Online universe, in both space and ground combat situations. The ground component is certainly the focus of the pairing, and in many ways resembles the "Infected: Manus" Special Task Force mission found in the PvE queues. Even Captains who believe themselves to be skilled in ground combat scenarios, may find themselves challenged if attempting any difficulty settings above normal. The Borg ground force in this mission is much more challenging than the Borg forces found elsewhere in the game, as reinforcements from the lower decks continually replenish the defeated drones, as you navigate through the maps to your various objectives. Move your team with purpose, as wandering aimlessly about the maps, lazily in search of mission objectives is the surest way to end up completely surrounded.
A five Captain away team would make an excellent assault team for this mission, however, if you’re playing this mission solo, be sure that your away team is well equipped. Your leadership skill must not falter, if you’re to both complete your mission objectives and keep your crew happily separated from the fearsome collective.
