Gareth GXV3

GXV3

[EVENT] Reflection Day

August 24 2015
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Things you may need...

A spare ship Slot : If you havent got room.. you could always delete a STO event ship,(Samsar cruiser, Ferengi battleship etc etc) and you can claim it back in the STO event store at anytime for free.
OR.. you could use another toon preferably Lvl 50+, that has some spare ship slots.

A Mirror Ship : One will be provided if you haven't got a ship, They are on the exchange for around 150thousand EC - 350thousand EC.
HERE is a List of the many Mirror ships you can choose from on the exchange, or ask me If we have one in stock to give to you.

Be Kind : If you need a mirror ship, please message me what sort of mirror ship you would like, including your @handle .. We MAY have it in our Prize bank
(Please be Kind, if you are not intending to come for this event, do not ask for a ship, leave some for the rest of the fleet, I will be registering all who ask for a ship)


Thank you Parker, for your donations of a load of Mirror ships to help us out




5 people liked this
Edited September 08 2015 by GXV3
Gareth GXV3

GXV3

[EVENT] Reflection Day

August 24 2015
The following tags have been nested in the wrong order: color
The following tags can not be placed within a specific tag: quote in b, center in b, center in b, center in b, center in b

E V E N T - R E F L E C T I O N - D A Y






S U N D A Y - 6 T H - S E P T E M B E R
F R O M - 2PM BST / 9AM EDT




BRIEF: (confidential)
Recently we captured a intruder, (This is how he was caught) and interrogated him as to why he was caught on our fleet base, with a few persuasive methods at our disposal.. we found out that he was from the mirror universe!
His plan was to steal some of our resources and technology and take it back with him to his universe. However.. that was not the greatest threat we learned..
They have developed a piece of temporal technology that creates a vortex that envelopes our quadrant, and sucks everyone in to theirs!

Our top Science officers cannot find a way to stop this vortex from forming, and they believe that once we have been transported to another universe, or minds will also be wiped, Making us think that we belong there!

This take over will take place on Sunday 6th September, Here is what we think will happen to us once we are in the mirror universe ...



E V E N T - D E T A I L S



For Reflection Day, we will all jump in our chosen mirror ships.
We encourage you to build up your mirror ships, in a standard that you never normaly would..
E.g.. using different weapon types that you never normally use,
Use Engineering based consoles more than you use, Make a tank build, Make a cannon build.. or a torp boat.

The day is about having fun, trying something different for a change.

You must have a mirror ship to join in... if you havent the EC to buy one... no worrys, Stonewall Empire will give you a mirror ship on request (we may not have the ship you request, but a close version of what you want will be given, while stocks last)



---------------------------------


GET READY STONEWALL EMPIRE



[PvE runs - through the day]
(Participants will be asked to climb in their mirror ship, build the ships up, encouraging Everyone to use weapon types & Builds you never normally use, then , get group runs going, pew pew, Marks & R&D packs flowing!!)

[Mirror PvP Battles - through the day]
(The same as PvE runs, but against teams of ourselves, if your not used to PvP, DONT WORRY! its all about having fun with your fleet mates)

[Costume comp - dress as your alternative self = 5pmBST/12pmEDT]
(Dress yourself up as what you see your character to look like if he was from the mirror universe, we will have the traditional catwalk show where you can show your alternative outfit off infront of a panel of judges, get creative!

1st PLACE PRIZE - the sort after Photonic Tactical Officer + Fleet Ship Module + Rare doff mission arcs
2nd PLACE PRIZE - Fleet Ship Module + Starship Trait Unlock Overwhelming force or Tactical retreat
3rd PLACE PRIZE - Trait/doff & buff Care package + Mystery vanity pet

PLUS 1st, 2nd & 3rd Winners get a Nihydron Destroyer ship each


[Get Back in our ships for More Runs, Ground & Space]

[Pub quiz - wrap up Reflection Day on TS with a pub quiz = 7:30pmBST/2:30pmEDT]
(Join us in Teamspeak, for a fun Pub quiz, where I will place you in teams, and you get your thinking caps on, the winning team will be placed up on these here forums for all to see!)

[Forum comp - Your Mirror Bio]
(I Have opened up a new thread in these forums, where I encourage your creativeness, and ask you to write up a bio of your mirror universe toon, it can be anyone of your toons, but I suggest you concentrate on your main toon.. or maybe you would like to do them on a few of your toons.. its up to you.
You can take inspiration from This Bio Thread and if your feeling ultra creative.. why not post your normal toons bio in that link I just provided, where you may be in with more of a chance of winning a prize (The Mirror Bio Submission Competition will Start now.. & end the morning of 6th Sept )
-= CLICK HERE to Submit your Mirror Bio =-

1st BIO PLACE PRIZE - Legacy of Romulas Starter Pack + Xindi-Reptilian Tactical Officer (which comes with a Xindi Costume for you to use plus amazing traits)

2nd BIO PLACE PRIZE - DS9 uniform pack + Ferengie Merchants Jacket + Starship Trait Unlock Overwhelming force or Tactical retreat + a Sehlat Cat Cub, to keep you company while you write more storys


Remember, The Day is about Having Fun, and trying something different for one day!


The Resources Department Look forward to seeing you On Sun 6th Sept!!


A Resources Department LITE event
15 people liked this
Edited September 04 2015 by GXV3
Alex

alex284

Ground combat guide: Basics

August 24 2015
--Parsing--

(If your first thought is "DPS parsing? Ugh. I don't want to do that," then don't read this! DPS parsing is *not* necessary to do ground combat. But some nerds with too much time on their hands might be interested.)

As you hit enemies, little numbers float above their heads that tell you how much damage you're doing. If you're Data, you can use a paper, pen, and a stopwatch to write down those numbers and calculate your DPS. If you're like the rest of us, you'll need a parser.

A parser is a third-party program that uses the combat log that STO produces to calculate your DPS. You simply download and install the program, direct it to the right file, and then toggle the combat log in-game, and the program will produce various statistics for you.

You do not have to parse. Really. You can just look up guides online (like this one!) and take people's advice and you'll probably do fine. If you feel like you're doing enough damage, then you probably are.

There are two main reasons to parse:

1. To figure out what gear is worth using. Cryptic puts out a lot of new gear all the time, but most of it is junk. Some of it is actually worth buying, and a parser is the best way to tell. Players parse their DPS with various builds and then see if their DPS goes up or down when they use the latest shiny.

2. To get into the DPS channels. For ground, there are 2 channels: DPS-G-200 and DPS-G-400. If you parse over 200 or 400 in NTTE, then you can ask for an invitation to those channels. Mostly those channels are for forming groups to do elite ground tours, but people also use them for other ground PVE queues and to discuss ground gear and tactics.

--How to parse--

There are several parsers out there. The one I use is STO Combat Meter (SCM). It has the prettiest interface and is the parser used by the space DPS channels. There is a technical guide as well.

Download the parser and use the setup.exe file. When it's open, give it the location of the combatlog.txt file (C:\Program Files (x86)\Star Trek Online_en\Star Trek Online\Live\logs\GameClient on my machine). When you're starting a round of NTTE, write "/combatlog 1" in chat to start parsing (or just press shift+1 if you're using the keybinds above). At the end, write "/combatlog 0" to stop the program (or shift+0 with the keybinds). Then you'll get pretty charts!

And, of course, you can parse any combat you want. NTTE is just the one people use to compare. If someone says their DPS is 500 but you measure them in UIE and they have a DPS of 214, then they might not be lying.

--What is a good DPS?--

It really depends on your goals. If you just want to have fun, then forget about the whole thing and don't install the program. You don't need it!

If you want to know if you're ready for NTTE, DRSE, BHE, UIE, and BOTSE, then anything over 300 DPS is good enough. For NSDTE, everyone on the team should have at least 500 DPS. For HGE, each team member should get at least 600 DPS, plus they need to know the mission well.

If your goal is to set a DPS record, then more is better.
Edited August 24 2015 by alex284
Mic Spicer

Pinkscarab

Game Crashing

August 24 2015
I am soooo sorry I forgot to mention that the game in question is STWOR. Is this the wrong forum for that?

Thanks for helping anyway though
Cal

calx

A blast from the past (2010)... and do we dare do it again?

August 24 2015
Quote by williamjaneway
This needs reviving!


yes, GBBO style! :woohoo:

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Unknown Person liked this
Cal

calx

Ground combat guide: Walkthrus

August 24 2015
Quote by Mstfrancis
How great is this?! Thank you so much for comprising this! Maybe with this list, people will be a little less afraid of ground STFs! :)


hear hear! ground rocketh, COLONY INVASION!!!!!!! WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!
Unknown Person liked this
Michael

Mstfrancis

Ground combat guide: Walkthrus

August 23 2015
How great is this?! Thank you so much for comprising this! Maybe with this list, people will be a little less afraid of ground STFs! :)
3 people liked this
Jay

Carpenter

Stonewall Vanguard needs our help!!

August 23 2015
Heck yea, man! Seeing more people online on Guild Wars 2 would be awesome!
Lars Zandor

Lars_Zandor

A blast from the past (2010)... and do we dare do it again?

August 23 2015
Yeah Dex, send in your audition :P
Unknown Person liked this
Alex

alex284

Ground combat guide: Walkthrus

August 23 2015
I made a better guide. Go look at that!





This is the best place to get dilithium in STO. One turn through the battlezone and you'll get four- to seven-thousand dilithium, plus 5 Voth Cybernetic Implants (which you can convert to dil), plus a mess of Dyson reputation marks (more dil!). And on dilithium event weekend, this place is packed.

Special gear requirements: Use a long-range weapon like a split-beam rifle or a sniper rifle.

Can this fail: No, it's a battlezone!

Where does it fail: If there aren't enough people in your instance, it can be frustrating. Switch instances if there are fewer than 5-10 people with you, depending on how patient you are.

The quickest way to turn the map to spawn the V-Rex is to capture the Omega points. There are 7 in total.

2 in Park, 2 in city and 3 in Outskirts (you'll get used to the zone names in time)
These points are highlighted in the image above.

Turning these points alone will not spawn the V-Rex but it will give you the largest control over the map. *Imagine each point holding a percentage of control and these points hold 10% each.

But is it hard: It's hard to understand what dinosaurs with lasers on their heads has to do with Star Trek, but, no, it's not hard per se.

1. Beam into the Command Center. This map gives some people trouble with their graphics cards, so if you're on a low-end machine then turn the graphics and resolution settings to low.

2. Talk to Commander Arnold to get the daily missions. If this is your first time in the Voth BZ, then you'll have to do each mission before getting the next one. On your later visits, you can get all 4 missions at once. Here is what you have to do for the dailies:

a) Kill Voth. You get more dil if you kill over 20, then 40, then 60 Voth. Bigger Voth count for more than one kill.

b) Capture 2 points. They have to be in the region indicated on your map if you're alone or they can be anywhere if you're in a team.

c) Collect Battlezone Credits. These drop after a Capture Point is captured.

d) Call in reinforcements, using the Battlezone Credits you collected. You'll need to call an Ensign and a Lieutenant to complete this mission, so you'll need 30 Battlezone Credits.

3. There is a better explanation that you get the first time you enter the Voth BZ about how it works (with visuals!) and that you can re-access in the Command Center. But here's the quick version. The map is divided into 3 main regions, which are divided into several Capture Points. There are 3 kinds of Capture Points:

a) Communications Relay: Stand in the circle and kill the Voth. If there are more players than Voth, the capture of that point will advance. More players in that circle means the point will be captured faster.

b) Generator Control: Start the device at one end of the track. You can accelerate it by using the console right next to where you started it. You then have to kill Voth to guard it. Use other consoles to keep it moving (they'll shine when they need to be used). The enemies can overpower a single player, but two or more players will have no trouble here.

c) Artillery: There are 5 generators. Kill the Voth around each generator and use the consoles to disable it. The generators reset if you don't move fast enough. If you're alone, you can kill the Voth and do the first two consoles on each generator and then quickly go through the third console on each generator at the end because they won't reset if they aren't completely disabled.

4. Once enough of the Capture Points have been turned blue, the giant V-Rexes will appear. This is the important part. You were getting 42 dil for each Capture Point you converted, plus a bit of bonus dil was being saved after each point that you can only get if you help kill at least one V-Rex. You also get 672 dil for each V-Rex you kill, plus a bonus of *at least* 2000 dil if all 3 V-Rexes are killed in 10 minutes (which almost always happens).

So as the bar on your right that shows the progress of the whole battlezone turns almost all blue, look for the Omega Silo in your region and start moving there (unless your Capture Point is almost captured). Kill that V-Rex. Once it's dead, head immediately to the transporter to go to one of the other two regions and get credit for another V-Rex.

As for fighting the V-Rexes, just throw everything you have at them except for Concussive Tachyon Emission because it heals their shields.

5. After the zone is secure, there's a couple minutes of break and then the zone resets. Return to Commander Arnold to turn in your daily missions.

It's over! Or not! You can do it again as many times as you want!
3 people liked this
Edited January 20 2016 by alex284
Iain Smith

eazzie79

Game Crashing

August 23 2015
On the launcher click on options, and then from the menu that comes up tick the force verify box. accept and then close.

The launcher will then start to force verify. This can take upto twenty minutes.

Another reason for the crash could be your in game graphics settings. If you have them set too high this can lead to crashes. Also check your DX setting if you have it set to auto change that to DX9 (this has helped me in the past with crashes.)
Unknown Person liked this
Edited August 23 2015 by eazzie79
Alex

alex284

Ground combat guide: Walkthrus

August 23 2015
Andrea now has a better guide, with pictures!


--DEFERA--

Ah Defera, the planet the devs forgot. Home of the bugs, and I'm not talking about Bluegills.

Special gear requirements: TR-116b or shotgun or Omega Weapons Proficiency plus a set with automatic frequency remodulating. There are Borg here and they adapt. You need a team of 3 to start the missions.

Can this fail: If it does, it's not your fault. Switch instances or restart the missions, they can be buggy.

Where does it fail: Lots of places, but never because of the players.

But is it hard: No, and you can get 240 Fleet Marks, some dilithium, and 4 Borg Neural Processors for about 20 minutes of play time. These missions were "hard" in 2012. With power creep, anyone could solo them today if Cryptic didn't require you to have a team.

1. Beam down to the Defera Invasion Zone and talk to the four NPC contacts in that base. They offer missions of various difficulty, and they each have 1 hard mission. Get that hard mission from each of them.

2. Now find a team. Write "lfg fed hards" in zone chat if you're Federation, "lfg kdf hards" if you're KDF. If no one sends a team invite, there is no team forming and you should invite the next person looking for a team. You can also try the FEDdefera and KDFdefera channels to look for teammates, or ask your awesome fleet if 2 people of the same faction want to go to Defera with you.

3. So you have your team and your 4 missions. Go to the transporter labeled "Temple" and use it. A white circle is where that mission starts. The temple itself is a giant staircase/building. 1 person needs to go to the top to start the mission (or wait in line since another team might be going through), while the other team members wait at the bottom. Engineers should place Chroniton Mines at the bottom of the south staircase, where the Borg will spawn.

Once the mission starts, just go to each Borg spawn and kill borg, until you get to the top of the pyramid. After the last spawn, a purple item will drop. Pick it up and that mission is over.

4. Now go to Probe. Sometimes it auto-completes before you've done anything because it's bugged, but if it hasn't, go to one of the 3 yellow circles in the middle of the map. Let the engineering captains place mines and other fabrications and then use the interface to spawn an assimilated Gorn. Kill everything.

5. Now go to the white circle at the top-right of the minimap. That's the Power Plant. Take the elevator to Level 3 - Hard. Go to one of the three rooms and use the interface to start the mission once everyone is there.

Kill all the borg, then another set of borg will come. Kill them. Now the Elite Tactical Drone will reappear. Kill it. Run up to the turrets, disable their shields, and kill them. That should be it.

This one is really buggy. Sometimes the mission will stop and nothing will spawn. Change maps and try again (you'll get your boffs if you change maps in the Power Plant. Another bug). There's another bug where the mission will complete when it's clearly not over. In this case, take the purple item drop and leave.

6. Take the elevator back to the surface and run to the white circle in the top-left. It's time for City.

In the back of the city area is a place where the Borg have completely taken over. There are 4 areas with a central node and a bunch of assimilated Deferi. Look at each of the 4 areas and see if there's one that has 4 borg drones along the side wall. That means it's not bugged, and use the Node there to start the mission.

There are several bugs. If your area is not bugged, you have to kill Borg and save Deferi (by interacting with them). For the most common bug, you just have to wait 7 minutes and then you complete the mission. If a bug is giving you real trouble, you might have to go to a different node or switch instances.

It's over!
Unknown Person liked this
Edited January 19 2016 by alex284
Alex

alex284

Ground combat guide: Walkthrus

August 23 2015
--NSDTE--

Special gear requirements: EV suit. At least 2 tactical captains. Split beams are really nice here.

Can this fail: Oh yeah!

Where does it fail: It's a DPS race. If your team doesn't have the DPS to kill the Tholians fast enough (at least 2500 DPS total for the team), it will fail. It also fails if you use the consoles 5 times, so don't do that.

But is it hard: Actually, yes.

1. You're back in a room but you don't have to wait. Run out to the main area. You'll see 4 sides of the engineering station. 4 players should take a side each, while the 5th (an engineering or science captain) floats. Everyone says when they're "r" and the floater uses the console in the middle to start the countdown.

2. Tholians are coming! Kill them! Fast! Faster! Ahhhhhhhhhhhhhh!

Tactical captains should keep Tactical Initiative coming and they should be spamming Security Escorts. With 3 Tactical captains, Tactical Initiative will have near constant up-time.

3. Don't use the consoles! Seriously! Just don't!

4. After 5 minutes of killing spiders, there will be a cut scene. You'll have a bunch of drops to pick up and you'll get a whole mess of marks (fleet or Nukara).

It's over!
Edited August 24 2015 by alex284
Alex

alex284

Ground combat guide: Walkthrus

August 23 2015
--BOTSE--

Special gear requirements: No

Can this fail: Yup!

Where does it fail: Not disabling the Iconian devices in time, not saving the Orion Syndicate contact.

But is it hard: Not really, but a little harder than the previous 4 missions.

1. You start at First City near the Great Hall. There are 4 areas where you need to do 4 things in each area (16 things total):

a) Clear all the Heralds (i.e. kill everything)

b) Complete required objectives, specific to that area

c) Disable the Iconian device in the middle of the area to show 2 other Iconian devices that were invisible

d) Disable those 2 other devices. 2 people need to do this because they will reset if they're not simultaneously disabled.

If they reset, repeat c and d as much as possible. You don't need to kill all the Heralds in order to disable the devices; the Heralds will disappear once the devices are disabled.

3. For the specific objectives, here they are in order of area:

a) None in the first area near the Great Hall

b) At Fire Lake, run down the *left* side of the lake and kill the Heralds there. That's one required objective.

At the end of the lake (at the door that goes to the exchange normally), there will be some people hanging out. Interact with them. Right in between them and the Iconian device, a group of Heralds will spawn. Kill them. That's the other objective.

c) At the Forge of First City, you have to release the targs. Someone should jump in with the targs (on the right) and go to the door that's shining and interact with it.

The other requirement is the hard one. At the south end of the area, behind the Iconian device, there's an Orion male. Talk to him. He will follow you. Lead him to the slums of First City (to the west, across from the Lake of Fire, up a ramp). Go fast and he'll escape and the objective is done. Do *not* use the Iconian device before the Orion has escaped (and the objective is checked off in green).

d) No special objective in the arena.

4) Go back to the first area in front of the Great Hall. There are some Heralds, kill them. Then kill the boss, the Harbinger of M'Tara.

It's over!
2 people liked this
Edited August 24 2015 by alex284
Alex

alex284

Ground combat guide: Walkthrus

August 23 2015
--BHE--

Special gear requirements: No, but the TR-116b isn't good here. Split beams, pulsewaves, or the shotgun work better. Also, get some resistance to Toxic damage, through the Peak Health trait, your innate racial trait, or some armor. If your team is decent, then any more than 1 or 2 sources of toxic resist is overkill.

Can this fail: Yup!

Where does it fail: Not killing the alarm bugs.

But is it hard: Not at all. Annoying? Yes. Long-ish? Yeah. But actually hard if you have decent gear? No.

1. You start out having to listen to some dude. Click the narration boxes to shut him up.

2. The invisible door opens! Start running. You'll see a purple bug and that's one of the 3 alarm bugs you have to kill fast to keep from failing.

3. I'm not going to describe the entire map because it's really self-explanatory: run some, kill a bunch of bugs, run some more or drop into a hole, then kill some more bugs. Instead I'll give some bug-killing tips:

a) AOE attacks work great, so use them often. Chroniton mines, quantum mortars, grenades, exo/endothermic induction field, orbital strike, concussive tetryon emission....

b) Don't crouch. Keep walking while aiming because the toxic balls will leave a hazard that you have to move out of. Also, the bugs also deal physical damage which crouch only worsens.

c) If you're tactical, the best thing you can do is use Tactical Initiative often so everyone can keep accessing their AOE abilities.

4. You're now at the end. Attack the queen. Use everything. Respawn and jump back in until she's dead.

It's over!
2 people liked this
Edited August 23 2015 by alex284
Alex

alex284

Ground combat guide: Walkthrus

August 23 2015
--UIE--

Special gear requirements: No.

Can this fail: Yes!

Where does it fail: The first part, with the questioning of the Bajorans

But is it hard: Good God no. Well, not with premade teams. In PUGs, some people have problems with the questioning.

1. You're in a room, waiting. Set your weapon to stun and change into a nice outfit. You're in a fashionable city! Door opens. One engineering captain should run to the temple and set up a Cover Shield to block the door.

2. You have to talk to 10 Bajorans and figure out which are the Undine imposters. There are 2 clues next to each Bajoran that you should read first. You then ask the Bajoran questions and they will lie about both questions if they're Undine. (For example, they might say they don't like Jumja when there is a picture of them eating a Jumja stick.)

If they lie, quarantine them. If they tell the truth, let them go. Be careful! One wrong choice and the mission fails. Take your time and if you don't know, ask someone else to do that one.

3. At the same time, a special objective will pop up. Either there are fires or the Undine are trying to get the orb.

If there are fires, get a fire suppression device from one of the yellow circles on your map and put out the fires at the red circles. This part is annoying because you have to equip the device and then put it in your power tray... but it's not so bad, seriously quit your whining.

If it's the Undine with the orb, everyone should run to the temple and start killing Undine. This is why an engineer needed to set up a Cover Shield - the Undine can be held off for a little while to give people time to show up.

Don't finish the interrogations before the Undine have all been killed because it can cause the mission to bug.

4. Once all 10 Bajorans have been dealt with, go to the pond to confront the Undine agitator. Kill him! Run after him! 3 times! He'll then go in a door and you have to follow him.

5. You're now in some caves. Kill undine! Run forward and kill some more!

6. At the end of the cave you'll have to scan the caves (press F). Then you can jump in a hole!

7. Kill the Undine leader. Halfway through killing it, it'll be un-attack-able and you'll have to kill some other Undine. Then you can kill it again.

It's over!
2 people liked this
Alex

alex284

Ground combat guide: Walkthrus

August 23 2015
--DRSE--

Special gear requirements: TR-116B. Not absolutely necessary, but it really helps

Can this fail: Yup!

Where does it fail: The second phase, when you have to save engineers. There's a timer and it goes quickly.

But is it hard: Heavens to Betsy no. But phase 2 can fall apart if no one knows where they're going.

1. You start in the basement and wait for no reason. The lights go out and you can climb the ladder. You have no mini-map, but who cares, all you have to do is destroy 6 Elachi devices. Spread out! Ignore the Elachi as much as possible! This can be really fast if everyone focuses on the devices.

2. You're back in the basement again. Go up the ladder. Here is the hard phase, where you have to rescue 6 engineers. Each engineer is being held by a group of Elachi. You have to kill the Elachi first to save the engineer. Even if the Elachi wandered off, you cannot save the engineer until the enemies associated with that engineer are dead.

Right as you get up the ladder, go through the big door to your right to the Singularity Core. There are 2 engineers in this room, one on the right and one on the left. Kill all the Elachi and run up to the engineers to save them.

Now is the tricky part. You don't have a minimap, but the entire complex is like a giant circle with 3 rays going into the middle (the room at the top of the ladder). You cannot run around the circle fast enough to save the engineers.

So half the team has to go through the door at the right of the Singularity Core and the other half has to go left (OK, it's a 3/2 split). You will be in a long hall with another engineer and some Elachi, so free that engineer.

Then go through the door behind the engineer and at the far end of that big room is another engineer to save. Kill Elachi, save engineer.

If all went well, the other team did the same and you've moved on to phase 3. If not, keep on running through that last room to the other door (not the one you came from). You will cross a hall and through another doorway to another room that's the mirror image of the room where you saved the last engineer. Run through that room and save that engineer, and through the other door to the hallway in case the other team really wasn't doing their job.

3. You're back in the basement. Go up the ladder, turn right to go to the Singularity Core. Kill everything. Run up to the Core itself and use the console.

It's over!
2 people liked this
Edited August 23 2015 by alex284
Alex

alex284

Ground combat guide: Walkthrus

August 23 2015
--NTTE--

Special gear requirements: EV suit

Can this fail: Yes

Where does it fail: There are 5 phases, each with a timer of 60 to 120 seconds. Kill things fast! Or you will fail!

But is it hard: No! Just kill things fast.

1. Run up to the console. Set up Chroniton Mines and fabrications and put "r" in the team chat channel. When everyone is ready, someone should start the mission by using the console.

2. Attack the Tholian Project Leader! Give it everything you've got!

3. The Project Leader left! Now destroy the things that appeared, focusing on the transdimensional portals.

4. Everything is destroyed! Now the Project Leader is back (exactly where it left) and you have to kill it again! Die, spider alien! Or... extraterrestrial arachnid! Whichever you prefer!

5. The Project Leader left again! Destroy stuff again!

6. The Project Leader is back! Don't use Concussive Tachyon Emission (T5 Delta ability) or your teammates will yell at you! Don't worry about the other enemies! Kill the spider for real this time! Get a paper towel to clean that dead spider up!

It's over!
2 people liked this
Edited August 24 2015 by alex284
Alex

alex284

Ground combat guide: Walkthrus

August 23 2015
Here are walkthrus for the ground farming missions:

1. NTTE

2. DRSE

3. UIE

4. BHE

5. BOTSE

6. NSDTE

7. Defera

8. Voth BZ

It helps to have played the normal version of these queues before reading these walkthrus so that you have an idea of what the maps look like.

There are also parts 1 (Basics) and 2 (Gear).
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Edited September 05 2015 by alex284
Alex

alex284

Ground combat guide: Gear

August 23 2015
--Top 10 non-kit, non-weapon abilities on the ground--

Here are my favorite abilities in the game that aren't from kit modules or weapons. I use these as often as I can because they're awesome!

10. Precision Offensive (Intelligence Specialization) - This provides a large bonus to armor and shield penetration for the whole team. Not everyone has finished their Intelligence Specialization so there's little chance of overlapping with teammates.

9. Cardiopulmonary Resuscitation (innate) - This is a big difference between ground and space - on ground, you can save your teammates the time of waiting to respawn and come back to the action.

8. Target Optics (tactical captains) - Buffs damage, crit chance, crit severity, and perception. With the DOFF Fova Gedel, it also reduces your target's damage resistance. Most importantly, it gives you a cute visor for the duration of the ability (bonus cuteness for Caitians, Ferasans, and Gorn).

7. Security Escort (tactical captains) - Beam down buddies to kill things for you! Security DOFFs give you a chance to get more escorts and you can equip 3 of those DOFFs. Because of the game mechanics, having 3 of those DOFFs does not triple your chance to get extra security escorts but triples the number of escorts you get when you do get bonus escorts. So 3 purple Security DOFFs means you get a 35% chance at an army of security escorts.

6. Tricorder Scan (science captains) - A big armor penetration bonus that affects multiple enemies and has a short cooldown. The way damage is calculated in STO, small damage resistance debuffs can have a larger effect than large bonuses to damage.

5. Large hypospray (item drops and vendors at various stations) - These things have saved me so many times. Don't be afraid to use consumables in STO; 100 of these costs very little and lasts a long time.

4. Gambling Device (Ferengi lockbox/exchange) - 10% bonuses to CritH and CritD (and a dodge bonus) make this by far the best tribble-esque device in the game.

3. Concussive Tachyon Emission (Delta reputation T5 active ability) - A seriously over-powered skill that does kinetic damage to all the enemies around you. With the right buffs, I've seen it do damage in the 1000's range and wipe out fields of enemies. It does heal the shields of large enemies so don't use it on the Tholian Project Leader in NTTE or the giant dinos in the Voth BZ.

2. Tactical Initiative (tactical captains) - Greatly reduces recharge time on kit and captain abilities for everyone on the team. This is one of my favorite abilities because it basically gives your team extra copies of all the other abilities. With 3 or 4 tactical captains on a team chaining this ability, everyone can use their kit and captain abilities almost constantly.

1. Orbital Strike (engineering captains) - The Orbital Devastation trait from the Profession-specific genetic resequencer makes it follow enemies around. It also makes you wonder why you're doing ground combat at all when your ship could just blow everything up for you.
Edited August 23 2015 by alex284