Ground combat guide: Gear
This part of the guide is about setting yourself up for success. All the best intentions and knowledge of the missions won't help if you don't have the right tools.
Obviously, I have not tried everything so maybe I left something out that you find awesome. There's just too much gear in the game at the moment to really get to know everything. Instead, I focused on what I see in Elite Ground Tours formed in the DPS-Ground channels, because those folks, collectively, have tried everything.
This section has the following structure:
1. Starting a ground character
2. Traits, skills, and specializations
3. Armor, shield, and secondary weapon
4. Primary weapons
5. Kit Frames
6. Tactical Kit Modules
7. Engineering Kit Modules
8. Science Kit Modules
9. The 10 best non-kit, non-weapon abilities in the game... a count-down!
10. BOFFs
11. DOFFs
There are also parts 1 (Basics) and 3 (Walkthrus).
Obviously, I have not tried everything so maybe I left something out that you find awesome. There's just too much gear in the game at the moment to really get to know everything. Instead, I focused on what I see in Elite Ground Tours formed in the DPS-Ground channels, because those folks, collectively, have tried everything.
This section has the following structure:
1. Starting a ground character
2. Traits, skills, and specializations
3. Armor, shield, and secondary weapon
4. Primary weapons
5. Kit Frames
6. Tactical Kit Modules
7. Engineering Kit Modules
8. Science Kit Modules
9. The 10 best non-kit, non-weapon abilities in the game... a count-down!
10. BOFFs
11. DOFFs
There are also parts 1 (Basics) and 3 (Walkthrus).