Swordsman Closed Beta

Whittier Strong

SiranNataan

Swordsman Closed Beta

June 17 2014
They just opened closed-beta for Swordsman last night. For those of us who have been awaiting the game because a persistent bug keeps a LOT of us from being able to download Age of Wushu, this is exciting.

The thing you have to bear in mind is that this is a game designed for the Chinese market. The source material is the 1967 novel Xiao ao jiang hu, which is hugely popular in China and has been adapted to various media over the years. Bearing this in mind, they've designed this game with the Chinese market in mind.

Which means it has some of the features common to Chinese games that may strike the Western mind (like my own) as a bit off. First off, the UI is driving me nuts. Now, it should be said that at the very beginning of the game, it offers you a menu to choose what kind of control you're using. Not having any sort of joystick, I chose the keyboard option. But it's kind of janky. When I go "back", I want to turn around, but instead I'm essentially moonwalking. To target an enemy, you have to aim your cursor at them and left-click. This is terribly awkward when you're getting swarmed, and hard to remember when you're so used to pounding away at the Tab key. I haven't seen yet whether I can change my hotkeys or anything, I'll check later.

You also have to bear in mind that this game abides by the Chinese gaming aesthetic. The HUD reminds me vaguely of Everquest, in that a lot of the options aren't really visible or straightforward. And the story isn't really progressed through dialogue, which is curt, corny, and reminds me a LOT of early Legend of Zelda. The map is also very much in the Chinese aesthetic--simplified, with huge text.

There are some things I love about this game. The character customisation is unbelievably flexible, although it's not obvious unless you click the Advanced menu. Those who appreciate Cryptic's character customisation (minus the bugs) will feel right at home. What's weird, though, is that your customisation doesn't affect your character portrait. In the character-creation menu, you have a set of eight standard portraits to choose from. This struck me as odd, especially given that the range of these portraits is very narrow compared to what you can do with the tailor. The set design of this game is gorgeous, and I'm eager to explore it more.

If you're looking to get your Age of Wushu fix through this game, this will not do. But if you're comfortable with Chinese-style games, want to engage in a famous-but-not-to-you IP, and want to explore a beautiful gaming world, this will work for you.

Closed beta is only running for two weeks, so I'm not sure how much player feedback is going to influence the game. On the one hand, as I said before, this game is clearly designed for the Chinese market, so I don't think there are going to be any big changes to Westernise it. On the other hand, the folks I saw in chat seemed to be native English speakers; however, it's likely that they are already accustomed to this gaming aesthetic.

My beta characters are named Zhuangzhi, Xinhuang, and Gudai. But all beta characters will be wiped on launch.

I'll play around with the game a little more for now, but at the moment I'm really sunk into SW:TOR, so we'll see how involved I get.
Unknown Person liked this
Edited June 17 2014 by SiranNataan
Whittier Strong

SiranNataan

Swordsman Closed Beta

June 17 2014
Okay, I've been playing some more this morning and am getting into it more. The HUD/UI threw me off at first, because it's more in the Everquest/WoW mould that usually melts my brain. But it's more streamlined in Swordsman and I'm adapting to it better. I think part of my problem with the dialogue is translation. Like, I don't see folks running around early China saying "cool", for instance. I just chose my school for my first character, so once I get different schools on all three, I think I'll have a better feel for what's going on.

Unknown Person

Swordsman Closed Beta

June 17 2014
I've been playing it a little (got to level 8 which didn't take long) and .. I think I'm probably done.

It feels really old-school with a very clunky engine and combat system which requires a weird mix of clicking and ability activating (with long cool-downs). It's very boring for what should be a very fluid martial-art styled fighting.

There is an active combat system which I tried to use first but the reticle is badly placed and makes combat almost impossible (it almost becomes a whack a mole with you trying to position to reticle for every click).

The graphics aren't ugly they just look about 10 years old, which is fine if graphics aren't a big pull for you but they are for me.

The questing seems entirely story based so far with quests alternating from simple "talk to" objectives then "kill so many" objectives and then eventually (and quite often) a story instance which plays out in long cutscenes and very little action. The nice thing is that the quests seem to be one-at-a-time and not big quest hubs.

It almost plays like a point and click adventure story with the quest log activating as your guide. The quests will have highlighted objectives with an underlined word or phrase which upon clicking will send your character automatically moving to the objective. It was actually nice but takes away any feeling of adventure or exploration.

I have a big problem with the cutscenes I mentioned earlier (and I have to stress, I'm only level 8. This could improve with time). All the best action takes place in these pre-scripted animations of which you have no control. For example, an early quest saw me chase down a baddie. He proceded to do some Crounching-Tiger esk jumps across building tops. The game give me back control and I proceeded to move my character onto a little blue spot and the game took control from me and I watched as my character did similar impressive jumps to chase my enemy.

Why couldn't I have done this myself? It would have been an awesome gameplay mechanic to have, almost like having a bit of a platform game in my MMO (like GW2's jumping puzzles or Tomb Raiders platforming). But instead I was given control to point and click and use the terrible combat system.

It's a shame because you could do some cool things with this type of IP but this just isn't thinking outside the box in any way.
Whittier Strong

SiranNataan

Swordsman Closed Beta

June 17 2014
Which, yeah, all these ten-years-ago things remind me of current Chinese games (I'm most familiar with Grand Fantasia). I'll keep at it a little while, anyway. I wasn't gaming ten years ago, so what is old to some is new to me. I had tried Everquest like six months ago and the HUD plus the first-person POV literally gave me headaches. Of course I'm a character-creation junkie so I wish I could make a dozen toons to customise on this engine.

Unknown Person

Swordsman Closed Beta

June 18 2014
Quote by SiranNataan
For those of us who have been awaiting the game because a persistent bug keeps a LOT of us from being able to download Age of Wushu, this is exciting.


I play Wushu through the steam client without any issues. What type of problem are you experiencing? Maybe I can help! :)

As for Swordsman Online, I am a bit underwhelmed as well. I see some pros & cons (and similarities in between) regarding Swordsman Online and AoW. I haven't been playing very long to give a solid review however, but I think I'll stick with it for the time being to see how it pans out and to give it a fair chance.
Edited June 18 2014 by Unknown Person
Whittier Strong

SiranNataan

Swordsman Closed Beta

June 18 2014
Well, now I've run into an issue with the game. To perform my Combat Focus, I have to press my left and right touchpad buttons at the same time. I am on an MSI, there is a single button that you see-saw for left and right. This is physically impossible to accomplish, and it won't let me change the keybind for it. Bah. I have the same issue with Spore, I can't proceed in the Civilization level because my laptop isn't designed for this (relatively simple) function. I've got a mouse boxed up around here somewhere that I've never even opened, which of course is the easy way around this. Deciding whether to bother.

Meanwhile, I will try downloading Age of Wushu through Steam and see if that works. I get this file error downloading it from the AoW site, and have learnt that quite a few people have this same issue.
Edited June 18 2014 by SiranNataan
Whittier Strong

SiranNataan

Swordsman Closed Beta

June 18 2014
Well, finally got into Age of Wushu, and cripes, it's that damn first-person POV that makes me nauseous. And it does seem to be, in other respects, like Swordsman, which really surprised me. I don't know how I got a different impression.

Is anyone else craving a martial-arts game with animation more like, say, DC Universe?
Angel

Angelsilhouette

Swordsman Closed Beta

June 19 2014
Quote by SiranNataan
I don't see folks running around early China saying "cool", for instance.


It may be that they are just using an understood meaning of "好" (Hau). In the US, we've been saying "cool" as a way of saying "good" (in the most very basic equivocation) since the 1930s (though terms like "cool customer" were recorded as early as the 1840s).

The literal translation for 好 is just "good", but I would not be at all surprised if it has seen use in the same way that we use the word "cool".


Quote by SiranNataan
Is anyone else craving a martial-arts game with animation more like, say, DC Universe?


That would be very "cool". :3
2 people liked this
Edited June 19 2014 by Angelsilhouette
Whittier Strong

SiranNataan

Swordsman Closed Beta

June 19 2014
One thing I do like about Swordsman is that it has analog zoom, so I can set the zoom exactly where I want, which, in turn, changes the feel of the game. The railroading of the storyline is something to get used to, but I have to recognise that this is the technique for one genre of game, and if I wish to learn how to write for gaming, I should learn as broadly and deeply as I can.
Angel

Angelsilhouette

Swordsman Closed Beta

June 19 2014
I clicked "Get Beta Access" in the ARC thingie, but it doesn't give me the option to fill anything out.
Whittier Strong

SiranNataan

Swordsman Closed Beta

June 19 2014
Fill out? I didn't have to do any sort of form.
Angel

Angelsilhouette

Swordsman Closed Beta

June 19 2014
I don't know how to get ARC to allow me to access or apply for beta access after clicking "Get Beta Access".

Unknown Person

Swordsman Closed Beta

June 21 2014
I just got given beta-code to give away if anybody wants to give it a go:


Your code to share: STK12-Z6E-58ZK

Here's how they get started:
1. Download and install Arc.
2. Log in with their Perfect World account information on Arc.
3. Click on Arc logo in the upper-left corner.
4. Select "Redeem a Code" and enter the code from above.
5. After patching has completed, click Start on the launcher to play.
Unknown Person liked this
Angel

Angelsilhouette

Swordsman Closed Beta

June 21 2014
Thanks! :D I've been really wanting to try this. :)

Just after redeeming, this popped up for me:

Swordsman has just entered Closed Beta! From now until June 27, 2014, players will have a chance to explore the rich and beautiful world of Jianghu and take on the strongest martial artists in-game. If you've been wanting to try our upcoming martial arts MMORPG, but don't have a Beta key yet, don't fret! We've partnered up with multiple sites for Beta key giveaways so you can join us in-game.

Please note that these sites may run out of Swordsman Beta keys at any given time so redeem them quickly! Also, you are able to redeem keys from multiple sites as well and each key contains promotional items which will be available for you during Open Beta.

Gamespot: http://www.gamespot.com/swordsmangiveaway/
IGN (Prime members): http://www.ign.com/prime/promo/swordsman
Alienware Arena: http://na.alienwarearena.com/giveaways/swordsman-closed-beta-key-giveaway
Raptr: http://raptr.com/store/item/swordsman-beta
MMO Games: http://www.mmogames.com/giveaways/swordsman-online-closed-beta-key-giveaway/
MMO Life: http://www.mmo-life.net/community/giveaways/
Game Haunt: http://gamehaunt.com/swordsman-beta-key-open-beta-item-giveaway/
2P: http://2p.com/game/U00129/.htm
Game Insider: http://game-insider.com/2014/06/19/swordsman-online-closed-beta-key-code-giveaway-up-to-10000-codes-to-give-away/

Unknown Person

Re:Swordsman Closed Beta

June 21 2014
Here's another key if anyone wants: RYW58-M1K-63RL
Angel

Angelsilhouette

Re:Swordsman Closed Beta

June 21 2014
OMG I love this game so much. (so far :3 )

I gave a friend of mine those links with the key giveaways and he joined me and is enjoying it, as well. :D


Whoops, forgot it's closed beta and can't remember if there's an NDA, was about to start blathering about the game.

Unknown Person

Re:Swordsman Closed Beta

June 21 2014
There's no NDA. Blather away :)
Angel

Angelsilhouette

Re:Swordsman Closed Beta

June 22 2014
Woo! :D


I'm really loving Zephyr style and the detail on the mount system. I also love how when I autopilot to a waypoint or quest objective, if it's a long way, my horse runs up beside me and I swing onto its back! :D And when I want to turn my horse, my toon pulls the reigns to that side. :D

So far my favourite costume is the one with which I started. The Zephyr and Harmony school outfits are a tad too ornate for me. >.
Edited June 22 2014 by Angelsilhouette
Whittier Strong

SiranNataan

Swordsman Closed Beta

June 22 2014
You're much further along than I am already, but I've been otherwise occupied. E'mei is hands-down my favourite so far.
Angel

Angelsilhouette

Swordsman Closed Beta

June 22 2014
Zephyr is still my favourite style, but Sun Moon has my absolute favourite outfit.