Turrets why not just for fun
Okay so this is just for simple fun brainstorming and what not but over all I would just like to get s solid conversation started on this.
I would like to build a viable turret ship. No cutting beam or omni-beams maybe a torp at each end for the last bit of impact but pretty much turrets.
So how to keep energy flowing to them well enough.
Optimal range to use this build at.
Optimal Ship to fly this build on.
Energy type and procs.
Im sure there is a lot more to go on with but this should be a start.
My basic idea for this is polaron turrets from the dyson rep, utilizing that reps tac cons to get the extra proton damage. Cause as far as I know there is no defense against proton dmg. The tac cons give boost to the two dmg types plus a bonus to acc. I have no idea what the drop off rate on boosting damage percentages is in the game or if there is one.
Ship set using a mix of the Jem set for the added polaron dmg, and probably parts from anything else that will give a solid boost to survivability. With the dyson turrets I know a high critical hit rate is needed to make it more effective so probably best on a romulan captain.
I dont see this as a front line fighting ship but one to keep a constant pressure on a target and give support as needed in close quarters.
So thats a very base idea of a turret build ship i think i would make and run.
I would like to build a viable turret ship. No cutting beam or omni-beams maybe a torp at each end for the last bit of impact but pretty much turrets.
So how to keep energy flowing to them well enough.
Optimal range to use this build at.
Optimal Ship to fly this build on.
Energy type and procs.
Im sure there is a lot more to go on with but this should be a start.
My basic idea for this is polaron turrets from the dyson rep, utilizing that reps tac cons to get the extra proton damage. Cause as far as I know there is no defense against proton dmg. The tac cons give boost to the two dmg types plus a bonus to acc. I have no idea what the drop off rate on boosting damage percentages is in the game or if there is one.
Ship set using a mix of the Jem set for the added polaron dmg, and probably parts from anything else that will give a solid boost to survivability. With the dyson turrets I know a high critical hit rate is needed to make it more effective so probably best on a romulan captain.
I dont see this as a front line fighting ship but one to keep a constant pressure on a target and give support as needed in close quarters.
So thats a very base idea of a turret build ship i think i would make and run.