R&D information

Daniela Smith

Daniela76MN

R&D information

December 24 2015
Hello all.

As I've won a bunch of r&d packs in the contest, I need to figure out what to do with them. And no, I'm not giving them away.
Where's a good place to find info on r&d advancement and what to use the stuff on.
I am already building up 4 schools, and am at lvl 10 on a couple now.

Thanks in advance for any assistance.
Jeff

Fimon

R&D information

December 25 2015
Ok, so first, there's the copout answer, here's a guide: http://www.stoacademy.com/guides/crafting.php :laugh:

Now that that's out of the way, it really depends on what you're wanting to accomplish. Honestly the R&D system is kind of worthless in the long run, it was really awesome when it came out as it dumped some new items into the economy, made RCS and Particle Generator consoles useful by creating special new versions, and made many weapons more accessible. Now, the only real useful thing it does is provide upgrade fodder, and/or make mk xii gear easier to obtain than in the past.

If you're wanting to make R&D useful for creating stuff for your ship/crew, then focus on what you want, and put everything in to building up those appropriate schools (you can queue up to 3 of the 6000 XP missions on the same school in a single day). And then craft the stuff that you want. Something to note here, if you are crafting the Mk XII stuff, you'll need purple components, don't craft them, it is such a dilithium sink, and given how many R&D packs have flooded the market between the Sheshar and Strike Ship promos, plus they drop from lockboxes, buying the purple components outright off the exchange is just a much smarter move economically.

If you're wanting to use R&D to make money... good luck? You can make some major bank, but it takes a lot of patience, and a lot of frustration as you have to junk a ridiculously massive amount of items. There are only a few things that are worth like anything that pop out of the system, and the ones that are worth the most also have the biggest risk associated with them:

The Conductive RCS and Exotic Particle Field Exciter: most of these are worthless, even at ultra rare. If they have the [EPS] modifier, you'll make a killing, if they have other moderately useful modifiers like [turn] [shhp] [prtg] or [resall] they can be worth between 3-20 million. Everything else sells for less than the materials you put in to them, so it's a big gamble (and not worth attempting until you're at level 20 in that school anyways)

Weapons! If you grind, you can keep pumping out mk ii (yes 2) beams, looking for either [dmg]x3 or [crtd]x3 as the modifier on the weapon, and they will sell for 2-8 million EC. It's a guaranteed way to make money, you'll never spend more than you make. You'll also go absolutely crazy and hate the game.

Honestly, the best thing to do with them is wait until the upgrade weekend, then open them, and sell the upgrade accelerators contained within. The prices on them will spike as everyone tries to upgrade stuff during the bonus period. That, and then use the parts inside to craft SUPERIOR upgrades and sell them too. At this point, the R&D system has outlived a large part of its usefulness for the majority of the playerbase. If you're not wanting to grind, then chop those puppies up and sell the pieces. If you are wanting to grind, let me know and I'll give you the tips necessary to do it, I've spent plenty of time doing it myself, but I know that's generally something most people aren't excited about :)

Good luck!
3 people liked this
Ben

Gravity

R&D information

December 25 2015
Items wise the system is too random for my liking, to level up just queue 3 of the 20 hour research projects in the area of interest.

The traits however are very valuable, beams and science especially. You earn a trait at level 15 in each r&d school so I would look up what each of the traits do and prioritise the order you want to get them in.
2 people liked this
Daniela Smith

Daniela76MN

R&D information

December 25 2015
Thank you both very much. I'll definitely use this info.
And I don't mind links, I just have too much difficulty searching for stuff on my own. Too much confusion for me. :S
Also, most of the info I find is also confusing. It's a little TL;DR, but that's also my ADHD.

How helpful is the upgrade system?

I did not notice that you could do the same school multiple times. Coolness.
Andrea Maria

AndreaMaria

R&D information

December 26 2015
@Fimon (Jeff)

I agree with most of what you´ve written in your post, but I don´t agree with "the R&D system is kind of worthless in the long run".

You still can make money with schools on level 15 by crafting superior tech upgrades. That´s what I´m doing. There will be always a market for superior tech upgrades. There´s a R&D weekend coming up, and I´m expecting increasing prices for superior tech upgrades.
3 people liked this
Jeff

Fimon

R&D information

December 26 2015
I totally agree with you on that Andrea, it's definitely a good way to crank out some cash, I mentioned that in my post, but kinda glossed over it. It's a bit grindy, but in a very consistent way. And yeah, with the upgrade weekend coming up, the tech upgrades will fly off the shelves.

And for anyone else trying to make some quick cash on the upgrade weekend, here are some things that will rock up in price:

Major Research Boosts (Right now they're at around 3 mil each, usually they jump up to about 4.5 mil during the upgrade weekend)

Salvaged Technology (if you've been stockpiling this from elite STFs, the upgrade weekend will be the best time to offload them). Because they're part of the experimental upgrades, which are the best non-omega way to quality boost items.

All Superior and experimental upgrade technology. Don't waste your time crafting the green and blue ones, even in bulk they won't make you any money, but if you start crafting superior upgrades right now, you can sell them on the first day of the upgrade weekend and make a killing!

R&D packs are super low priced right now because of the Sheshar promo, they will jump up in price when the weekend comes because they are the only way to get the upgrade boosts.

Good luck and happy money making everyone! :)
Alex

alex284

R&D information

January 10 2016
Lots of great advice in this thread already, so I won't repeat anything and just add my 2 ec.

The way I play crafting is to just pick one thing to specialize in, produce that thing a lot, and then sell that thing to get ec to buy other things. This reduces the amount of doffs you have to buy and gets your toons to level up faster in a certain school (and get a better crit rate). It also makes the system easier to understand at first and the market easier to follow.

But then I think of it all as ec. The materials I get as drops are just ec because i could sell them, the ones I use for crafting are just ec because I buy them. The stuff I make is just ec because I can sell it and the stuff I buy is just ec because that's what I pay for it.