Rep space gear: sets vs. mix & match

Unknown Person

Rep space gear: sets vs. mix & match

June 22 2016
I'm always tinkering with my space gear, trying new items just to see if I like them and if they're fun to play with. In GW2 terms, I like to play my ship sort of like it's a Mesmer. I've been checking out some of the reputation gear, and some of it looks great in theory but I'm not sure how well it might work in practice on my Scryer. I use Mk XIV antiproton arrays in front and 360-arcs in back, but pretty much everything else is negotiable.

I ran with the full Dyson Joint Command Technologies set for quite a while and liked it, but recently I've been using most of the Assimilated and Adapted Borg sets which have turned out to be quite nice. I don't much care for the Omega Torpedo since it doesn't seem to be anywhere near as useful in practice as it does from the description and will be going back to my old favorite, the Romulan Hyper-Plasma Torpedo Launcher. The Assimilated Impulse Engine provides very impressive speeds, especially in sector space (almost as good as transwarp). Since there isn't a Borg warp core, I'm running the Delta Alliance Trajector Warp Core mainly to gain the Trajector Jump ability, which is extremely handy both on offense and defense. Once I complete the Borg set with the shield array, I'm hoping to have some fun with the Borg Tractor Beam.

I've also seen a lot of chatter on the interwebz about the Iconian 4-piece set being a good choice for both DPS and survivability. I'm interested in giving it a try but I just wonder if it's really as good as it's being billed since it seems like a lot of these sets have at least one "meh" component in them, and reputation set bonuses often seem better on paper than they do in practice.

Does anyone have that full Iconian set and is it worth the grind for a SCI ship, or is it more oriented for TAC? Is there something that should be swapped out, or is there another set that I should consider, either full or partial? I enjoy trying different loadouts to help keep the game fresh, so input is appreciated.
Edited June 22 2016 by Unknown Person
Tsar Agus

WhiteOnmyoji

Rep space gear: sets vs. mix & match

June 22 2016
Most DPS runners are running 4 piece Iconian because of the activated ability, which boost damage for you AND any one with in 5 KM of you
2 people liked this
Zander Hawk

Zander_Hawk

Re:Rep space gear: sets vs. mix & match

June 23 2016
Quote by WhiteOnmyoji
Most DPS runners are running 4 piece Iconian because of the activated ability, which boost damage for you AND any one with in 5 KM of you

Oh! I have this set, I'm glad that I got something right in the game, no wonder I don't blow up as often as I used to LOL
Unknown Person liked this
Michael

Mstfrancis

Rep space gear: sets vs. mix & match

June 25 2016
Iconian 3 piece with the Terran warp core and TTF disruptor is a SWEEEEET set, though not very science.

Before upgrading anything I would wait for the new Temporal Space Set to come out. I have tested it on a few ships at only MK 12 before the upgrade and O.M.G. it makes your science ship tanky and controlling. I need to start parsing with it, though I think it potentially could turn the tide for science captains.
Unknown Person liked this

Unknown Person

Rep space gear: sets vs. mix & match

June 25 2016
Wait, the Iconian THREE-piece set? I've had that Radiant Armaments kit for a while but haven't upgraded or even really played with it much. I actually made it for my Stalker because of the extra temp-HP effect, but of course how often do you realistically do small-craft content? I only tend to fly it once or twice a month for re-running the Vault episode when I need a refill on my consumable Scorpions. I might have to take a closer look at that set for the Scryer.

I'll keep an eye out for the Temporal set. According to the parse, my top damage dealers are usually Gravity Well and Tractor Repulsors, with the AP beams and RomPlas hyper-torp tied for third. If all that exotic/CC/kinetic can be made even nastier, I'm all for it.