Science spec questions...

Gork

Gork

Science spec questions...

June 23 2016
Hello there all of you...

...first of all I'd like to apologize if there is topic like this one already but from what I checked there was a skill-rebuild not so long ago (?) therefore some things changed. Anyhow, I am new to STO and a bit lost, even more so after finding out how Science spec works in the late game (exotic damage and all) and that brings us all to this topic. I'd like to ask questions- most likely a lot of them, and rather then getting a ready build, I'd like to understand in-game mechanics standing behind it - or them if there is more then one.

First of all, I'd like to ask what ships are viable for Science Admiral in the end game, and why. If they are strictly connected to skill trees, I'd ask to anyone interested in replaying to this topic to include any sort of relevant info.

Last but not least (for now) while I am more interested in space combat, I don't mind learning this and that about ground as well.

Cheers.

P.S.
If there is such topic out there already, I do apologize and would kindly ask someone to direct me towards it.
Michael

Mstfrancis

Science spec questions...

June 25 2016
The following tags have no closing tag: ul
Hey there!

Aikune, posted a link to this. Though it does not answer your question about ground, something that we have yet to touch on. Ground for science is two roles:

Medical - healing/ expoiter
  • Medical Tricorder
  • Vascular Regenerator
  • Nanite Health Monitor
  • Triage
  • Anesthizine Gas
  • Electrogravitic field
  • Exothermic induction field
  • Hyperonic Radiation
  • Tachyon Harmonic